Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-28 | r300/compiler: Fix segfault in error path | Tom Stellard | |
https://bugs.freedesktop.org/show_bug.cgi?id=30415 NOTE: This is a candidate for the 7.9 branch. | |||
2010-09-29 | i965: fallback lineloop on sandybridge for now | Zhenyu Wang | |
Until we fixed GS hang issue. | |||
2010-09-29 | i965: Always set tiling for depth buffer on sandybridge | Zhenyu Wang | |
Sandybridge only support tiling depth buffer, always set tiling bit. Fix 'fbo_firecube' demo. | |||
2010-09-28 | i965: Add support for builtin uniforms to the new FS backend. | Eric Anholt | |
Fixes 8 piglit tests. | |||
2010-09-28 | i965: Clean up obsolete FINISHME comment. | Eric Anholt | |
2010-09-28 | i965: Fix array indexing of arrays of matrices. | Eric Anholt | |
The deleted code was meant to be handling indexing of a matrix, which would have been a noop if it had been correct. | |||
2010-09-28 | i965: Don't try to emit interpolation for unused varying slots. | Eric Anholt | |
Fixes: glsl-fs-varying-array glsl-texcoord-array glsl-texcoord-array-2 glsl-vs-varying-array | |||
2010-09-28 | i965: Do interpolation for varying matrices and arrays in the FS backend. | Eric Anholt | |
Fixes: glsl-array-varying-01 glsl-vs-mat-add-1 glsl-vs-mat-div-1 glsl-vs-mat-div-2 glsl-vs-mat-mul-2 glsl-vs-mat-mul-3 | |||
2010-09-28 | i965: Add support for ARB_fragment_coord_conventions to the new FS backend. | Eric Anholt | |
Fixes: glsl-arb-frag-coord-conventions glsl-fs-fragcoord | |||
2010-09-28 | i965: Add support for ir_loop counters to the new FS backend. | Eric Anholt | |
Fixes: glsl1-discard statement in for loop glsl-fs-loop-two-counter-02 glsl-fs-loop-two-counter-04 | |||
2010-09-28 | i965: Add support for MRT to the new FS backend. | Eric Anholt | |
Fixes these tests using gl_FragData or just gl_FragDepth: glsl1-Preprocessor test (extension test 1) glsl1-Preprocessor test (extension test 2) glsl-bug-22603 | |||
2010-09-28 | i965: Add support for non-color render target write data to new FS backend. | Eric Anholt | |
This is the first time these payload bits have made sense to me, outside of brw_wm_pass* structure. Fixes: glsl1-gl_FragDepth writing | |||
2010-09-28 | i965: Set up sampler numbers in the FS backend. | Eric Anholt | |
+10 piglits | |||
2010-09-28 | i965: Subtract instead of adding when computing y delta in new FS backend. | Eric Anholt | |
Fixes 7 piglit cases. | |||
2010-09-28 | i965: Add support for gl_FrontFacing to the new FS backend. | Eric Anholt | |
Fixes: glsl1-gl_FrontFacing var (1) glsl1-gl_FrontFacing var (2) | |||
2010-09-28 | i965: Fix up part of my Sandybridge attributes support patch. | Eric Anholt | |
I confused the array sizing for number of files for the number of regs in a file. | |||
2010-09-28 | i965: Fix all non-snb regression in the snb attribute interpolation commit. | Eric Anholt | |
This apparently had never been tested elsewhere before being merged to master. | |||
2010-09-28 | i965: Add support for struct, array, and matrix uniforms to FS backend. | Eric Anholt | |
Fixes 16 piglit cases. | |||
2010-09-28 | i965: Add support for dereferencing structs to the new FS backend. | Eric Anholt | |
Fixes: glsl1-struct(2) | |||
2010-09-28 | i965: Set the variable type when dereferencing an array. | Eric Anholt | |
We don't set the type on the array virtual reg as a whole, so here's the right place. Fixes: glsl1-GLSL 1.20 arrays glsl1-temp array with constant indexing, fragment shader glsl1-temp array with swizzled variable indexing | |||
2010-09-28 | i965: Fix up the FS backend for the variable array indexing pass. | Eric Anholt | |
We need to re-run channel expressions afterwards as it generates new vector expressions, and we need to successfully support conditional assignment (brw_CMP takes 2 operands, not 1). | |||
2010-09-28 | i965: Fix valgrind complaint about base_ir for new FS debugging. | Eric Anholt | |
2010-09-28 | i965: Apply the same set of lowering passes to new FS as to Mesa IR. | Eric Anholt | |
While much of this we will want to support natively, this should make the task of reaching the Mesa IR backend's quality easier. Fixes: glsl-fs-main-return. | |||
2010-09-28 | i965: Actually track the "if" depth in loop in the new FS backend. | Eric Anholt | |
Fixes: glsl-fs-if-nested-loop. | |||
2010-09-28 | i965: Fix negation in the new FS backend. | Eric Anholt | |
Fixes: glsl1-Negation glsl1-Negation2 | |||
2010-09-28 | i965: fallback bitmap operation on sandybridge | Zhenyu Wang | |
Need to bring back correct fb write with header to set pixel write mask. Fallback for now. | |||
2010-09-28 | i965: fix occlusion query on sandybridge | Zhenyu Wang | |
Fix pipe control command for depth stall and PS_DEPTH_COUNT write. | |||
2010-09-28 | i965: fix point sprite on sandybridge | Zhenyu Wang | |
Need to set point sprite function in fixed SF state now on sandybridge. | |||
2010-09-28 | i965: fix scissor state on sandybridge | Zhenyu Wang | |
Fix incorrect scissor rect struct and missed scissor state pointer setting for sandybridge. | |||
2010-09-28 | i965: enable polygon offset on sandybridge | Zhenyu Wang | |
Depth offset function is moved to SF stage on sandybridge. | |||
2010-09-28 | i965: fix pixel w interpolation on sandybridge | Zhenyu Wang | |
2010-09-28 | i965: don't do calculation for delta_xy on sandybridge | Zhenyu Wang | |
Sandybridge doesn't have Xstart/Ystart in payload header. | |||
2010-09-28 | i965: only allow SIMD8 kernel on sandybridge now | Zhenyu Wang | |
Until we fixed SIMD16 kernel, force to SIMD8 on sandybridge now. | |||
2010-09-28 | i965: sandybridge pipe control workaround before write cache flush | Zhenyu Wang | |
Must issue a pipe control with any non-zero post sync op before write cache flush = 1 pipe control. | |||
2010-09-28 | i965: Add all device ids for sandybridge | Zhenyu Wang | |
2010-09-28 | i965: fix const register count for sandybridge | Zhenyu Wang | |
Sandybridge's PS constant buffer payload size is decided from push const buffer command, incorrect size would cause wrong data in payload for position and vertex attributes. This fixes coefficients for tex2d/tex3d. | |||
2010-09-28 | i965: Fix sampler on sandybridge | Zhenyu Wang | |
Sandybridge has not much change on texture sampler with Ironlake. | |||
2010-09-28 | i965: fix jump count on sandybridge | Zhenyu Wang | |
Jump count is for 64bit long each, so one instruction requires 2 like on Ironlake. | |||
2010-09-28 | i965: VS use SPF mode on sandybridge for now | Zhenyu Wang | |
Until conditional instructions were fixed, use SPF mode instead for now. | |||
2010-09-28 | i965: add sandybridge viewport state bo into validation list | Zhenyu Wang | |
2010-09-28 | i965: ignore quads for GS kernel on sandybridge | Zhenyu Wang | |
Sandybridge's VF would convert quads to polygon which not required for GS then. Current GS state still would cause hang on lineloop. | |||
2010-09-28 | i965: ff sync message change for sandybridge | Zhenyu Wang | |
2010-09-28 | i965: fix point size setting in header on sandybridge | Zhenyu Wang | |
2010-09-28 | i965: force zero in clipper to ignore RTAIndex on sandybridge | Zhenyu Wang | |
2010-09-28 | i965: Fix color interpolation on sandybridge | Zhenyu Wang | |
Don't double store position in vertex attribute. This makes color interpolation right by using barycentric coordinates. | |||
2010-09-28 | i965: enable accumulator update in PS kernel too on sandybridge | Zhenyu Wang | |
Accumulator update flag must be set for implicit update on sandybridge. | |||
2010-09-28 | i965: new state dump for sandybridge | Zhenyu Wang | |
Dump new state object on sandybridge for cc viewport, clip viewport, depth stencil, cc and blend state. | |||
2010-09-28 | i965: disasm quarter and write enable instruction control on sandybridge | Zhenyu Wang | |
2010-09-28 | i965: Add support for POW in gen6 FS. | Eric Anholt | |
Fixes glsl-algebraic-pow-2 in brw_wm_glsl.c mode. | |||
2010-09-28 | i965: Set up inputs to the fragment shader according to FP InputsRead. | Eric Anholt | |
Sending down data that doesn't get read doesn't make any sense, and would make handling things like gl_FrontFacing and gl_PointCoord harder. |