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path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2009-09-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
2009-09-04i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt
2009-09-04i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt
2009-09-04i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt
2009-09-04i965: Don't emit bad packets when no VBs are referenced.Eric Anholt
2009-09-04i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt
2009-09-04i965: Set the max index buffer address correctly according to the docs.Eric Anholt
2009-09-04i965: rename var: s/tmp/vs_inputs/Brian Paul
2009-08-07dri: Fix problems with unitialized values in dri screen object.Pauli Nieminen
2009-08-04intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul
2009-08-04intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul
2009-07-27intel: Fix leak of DRI option info due to using the wrong free routine.Brian Paul
2009-07-27intel: Clean up leak of driver context structure on context destroy.Brian Paul
2009-07-27intel: Use _mesa_warning() to report GEM warningsBrian Paul
2009-07-20intel: Fall back on glBitmap with fog enabled.Eric Anholt
2009-07-20i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.Eric Anholt
2009-07-20radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.Michel Dänzer
2009-07-13r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras
2009-07-12intel: Bump driver data, add RC3 tagIan Romanick
2009-07-04i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger
2009-07-04i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt
2009-07-03intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer
2009-06-30i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt
2009-06-29intel: added null ptr checkBrian Paul
2009-06-26intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick
2009-06-22i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
2009-06-22intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
2009-06-22i965: added intelFlush() call in intel_get_tex_image()Brian Paul
2009-06-19intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt
2009-06-19intel: Fix glClear behavior versus display lists.Eric Anholt
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
2009-06-17intel: remove extra \n from warning stringBrian Paul
2009-06-17i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison
2009-06-17i965: send all warnings through _mesa_warning()Robert Ellison
2009-06-17i965: fix segfault on low memory conditionsRobert Ellison
2009-06-17i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
2009-06-17i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul