Age | Commit message (Collapse) | Author |
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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This chunk fell through the cracks when I rebase the EGLImage patch series.
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glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
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As shown in mfeatures.h, this allows users of dlist.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of eval.h to work without
knowing if the feature is available.
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It merges FEATURE_ARB_occlusion_query and FEATURE_EXT_timer_query, and
follows the feature conventions.
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As shown in mfeatures.h, this allows users of texgen.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of feedback.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of drawpix.h to work
without knowing if the feature is available.
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It is separated from FEATURE_drawpix and made to follow the feature
conventions.
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As shown in mfeatures.h, this allows users of histogram.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of attrib.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of accum.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of convolve.h to work without
knowing if the feature is available.
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As shown in mfeatures.h, this allows users of colortab.h to work
without knowing if the feature is available.
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As shown in mfeatures.h, this allows users of pixel.h to work without
knowing if the feature is available.
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This isn't quite right yet. The delete behavior and the context
clean-up needs some work.
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Previously, MultiDrawElements just called DrawElements a bunch of times.
By sending several primitives down the pipeline at once, we avoid a bunch
of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and
reduces CPU usage by 70.5% (+/- 2.9%) (n=3).
Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
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All the glGetTexImage code is in one file now.
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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Only enabled for software drivers at this point.
Note that the gl_buffer_object::Access enum field has been replaced by
a gl_buffer_object::AccessFlags bitfield. The new field is a mask of
the GL_MAP_x_BIT flags which is a superset of the old GL_READ_ONLY,
GL_WRITE_ONLY and GL_READ_WRITE modes. When we query GL_BUFFER_ACCESS_ARB
we translate the bitfield into the conventional enum values.
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add new entrypoints, new texture format, etc
translate in texenvprogram.c for drivers using the mesa-generated tex env
fragment program
also handled in swrast, but not tested (cannot work due to negative texel
results not handled correctly)
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A bit of refactoring with an eye toward ES2 and GL 3.1
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This trims down and cleans up imports.h and glheader.h quite a bit.
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(cherry picked from commit 7ecac78ab53016ae3db3dd601b187cb050037463)
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(cherry picked from commit 27049189d6221fefe43eb55846efaa51742dcdf4)
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Also, check the FEATURE flags in many places.
(cherry picked from commit 40d1a40f294f1ed2dacfad6f5498322fc08cc2d1)
Conflicts:
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
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(cherry picked from commit 4be7296bfcba22a849f949d105ea385e6964cc25)
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(cherry picked from commit b36e6f0baf64491772b8e1a1cddf68a7dcf8ee22)
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