Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-05-10 | Set 'prefer_float_colors' true, now that tnl uses them natively. | Keith Whitwell | |
Apply Jeff Epler's optimization to ci spans as well, remove old code. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-01-02 | missed a few color macro changes | Brian Paul | |
2001-01-02 | Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h) | Brian Paul | |
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places. | |||
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | |||
2000-11-27 | map glIndex* functions to glIndexi() (glIndexub was looping back to glIndexub) | Brian Paul | |
2000-11-24 | Fixed a couple of bugs that crept into last commit | Keith Whitwell | |
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl. | |||
2000-11-24 | New files... | Keith Whitwell | |