Age | Commit message (Expand) | Author |
2009-06-19 | mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object | Brian Paul |
2009-06-19 | mesa: implement _mesa_BindVertexArray() | Brian Paul |
2009-06-19 | mesa: move vertex array objects from shared state to per-context | Brian Paul |
2009-05-22 | mesa: use Elements() macro to limit loops instead of constants | Brian Paul |
2009-05-21 | mesa: added gl_array_object::Weight array field | Brian Paul |
2009-05-21 | mesa: check FEATURE_point_size_array for PointSize array | Brian Paul |
2009-05-21 | mesa: new _mesa_update_array_object_max_element() function | Brian Paul |
2009-05-07 | mesa: make the array object save/remove functions static | Brian Paul |
2009-05-07 | mesa: clean-up vertex array object VBO unbinding and delete/refcounting | Brian Paul |
2009-05-07 | mesa: reference counting for gl_array_object | Brian Paul |
2009-05-07 | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul |
2009-01-23 | mesa: improve array initialization code, and set the new array->Format field. | Brian Paul |
2008-12-31 | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul |
2008-09-21 | mesa: point size arrays | Brian Paul |
2008-09-05 | mesa: replace MALLOC w/ CALLOC to fix valgrind warning | Brian Paul |
2008-09-04 | mesa: improved gl_buffer_object reference counting | Brian Paul |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2006-10-30 | better handling of current attributes. Trivial dlist and varray tests work | Keith Whitwell |
2006-06-15 | minor clean-ups | Brian Paul |
2006-06-12 | s/buffer/arrays/ | Brian Paul |
2006-06-12 | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick |