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path: root/src/mesa/main/config.h
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2003-04-18minor re-org of program matrix, program local parameter limitsBrian Paul
2003-04-17checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-11Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-04Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.
2003-03-29Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul
2003-02-25set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
2002-10-16surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul
2002-10-05restore ACCUM_BITS to 16Brian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-11-28updated comment about CHAN_BITSBrian Paul
2001-11-06added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul
2001-07-16Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-05-14New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems withBrian Paul
IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h
2001-05-14changed MAX_HEIGHT to 2048Brian Paul
2001-04-26Added Makefile support for building libOSMesa16.so which is Mesa compiledBrian Paul
for 16-bit color channels, using the OSMesa driver.
2001-03-18- Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-20minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4Brian Paul
2000-10-29more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)Brian Paul
2000-10-29More GLchan color channel changes.Brian Paul
Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h
2000-10-28New colormac.h file for color-related macros.Brian Paul
Lot's of clean-up in macros.h and mmath.h
2000-10-28Basic work to support deep color channels:Brian Paul
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
2000-10-26clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS valueBrian Paul
2000-10-18More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul
Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3.
2000-09-26First batch of OpenGL SI related changes:Brian Paul
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
2000-08-21increased max convolution filter sizeBrian Paul
2000-07-05changed MAX_WIDTH to 2048 to handle 2K texturesBrian Paul
2000-05-23initial work for GL_ARB_texture_compressionBrian Paul
2000-05-07Err, initial code for GL_EXT_convolution, not histogramBrian Paul
2000-05-07initial code for GL_EXT_histogram extensionBrian Paul
2000-04-12more GL_SGI_color_table extension workBrian Paul
2000-04-08added GL_SGI_color_matrix extensionBrian Paul
2000-04-07initial histogram and min/max workBrian Paul
2000-03-16fix for tristrip bug and unfilled quad/polygon bugKeith Whitwell
2000-03-03runtime selectable depth buffer depthBrian Paul
2000-02-21added CHAN_MAX, CHAN_MAXFBrian Paul
2000-02-03added SUB_PIXEL_BITSBrian Paul
2000-01-24changed VB_MAX, no longer dependant on FX symbolBrian Paul
2000-01-13added gl_register_config_var() protoBrian Paul
1999-11-11first big check-in of new Mesa 3.3 codeBrian Paul
1999-08-19Initial revisionjtg