Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-18 | minor re-org of program matrix, program local parameter limits | Brian Paul | |
2003-04-17 | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-04-11 | Some groundwork for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-04-04 | Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height | Brian Paul | |
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures. | |||
2003-03-29 | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul | |
2003-02-25 | set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3 | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-10-16 | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul | |
2002-10-05 | restore ACCUM_BITS to 16 | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-11-28 | updated comment about CHAN_BITS | Brian Paul | |
2001-11-06 | added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query | Brian Paul | |
2001-07-16 | Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-06-13 | Allow different max texture sizes for 1/2D, 3D and cube maps. | Brian Paul | |
2001-05-14 | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul | |
IFLOOR(1.99999)==2, for example. Moved some macros from config.h to glheader.h | |||
2001-05-14 | changed MAX_HEIGHT to 2048 | Brian Paul | |
2001-04-26 | Added Makefile support for building libOSMesa16.so which is Mesa compiled | Brian Paul | |
for 16-bit color channels, using the OSMesa driver. | |||
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2000-12-28 | Add render stage for unclipped vb's to fx driver. | Keith Whitwell | |
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally) | |||
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | |||
2000-11-20 | minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4 | Brian Paul | |
2000-10-29 | more minor header file re-org (moved CONST, ASSERT, INLINE to config.h) | Brian Paul | |
2000-10-29 | More GLchan color channel changes. | Brian Paul | |
Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h | |||
2000-10-28 | New colormac.h file for color-related macros. | Brian Paul | |
Lot's of clean-up in macros.h and mmath.h | |||
2000-10-28 | Basic work to support deep color channels: | Brian Paul | |
Replace GLubyte with GLchan Replace 255 with CHAN_MAX | |||
2000-10-26 | clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value | Brian Paul | |
2000-10-18 | More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now. | Brian Paul | |
Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3. | |||
2000-09-26 | First batch of OpenGL SI related changes: | Brian Paul | |
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer. | |||
2000-08-21 | increased max convolution filter size | Brian Paul | |
2000-07-05 | changed MAX_WIDTH to 2048 to handle 2K textures | Brian Paul | |
2000-05-23 | initial work for GL_ARB_texture_compression | Brian Paul | |
2000-05-07 | Err, initial code for GL_EXT_convolution, not histogram | Brian Paul | |
2000-05-07 | initial code for GL_EXT_histogram extension | Brian Paul | |
2000-04-12 | more GL_SGI_color_table extension work | Brian Paul | |
2000-04-08 | added GL_SGI_color_matrix extension | Brian Paul | |
2000-04-07 | initial histogram and min/max work | Brian Paul | |
2000-03-16 | fix for tristrip bug and unfilled quad/polygon bug | Keith Whitwell | |
2000-03-03 | runtime selectable depth buffer depth | Brian Paul | |
2000-02-21 | added CHAN_MAX, CHAN_MAXF | Brian Paul | |
2000-02-03 | added SUB_PIXEL_BITS | Brian Paul | |
2000-01-24 | changed VB_MAX, no longer dependant on FX symbol | Brian Paul | |
2000-01-13 | added gl_register_config_var() proto | Brian Paul | |
1999-11-11 | first big check-in of new Mesa 3.3 code | Brian Paul | |
1999-08-19 | Initial revision | jtg | |