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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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config.h
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Author
2009-05-08
mesa: raise MAX_VARYING (number of shader varying vars) to 16
Brian Paul
2009-03-24
mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)
Alan Hourihane
2009-03-12
mesa: add support for ATI_envmap_bumpmap
Roland Scheidegger
2009-03-02
mesa: remove unused AUX buffers
Brian Paul
2009-02-22
mesa: move a bunch of compiler-related stuff into new compiler.h header
Brian Paul
2009-02-18
mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)
Brian Paul
2009-02-13
i965: Eric Anholt's patch for bumping up texture sizes
Robert Ellison
2009-01-02
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-30
mesa: increase max constants/uniforms to 256 (vec4 vectors)
Brian Paul
2008-11-24
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-11-24
mesa: add gl_program::Input/OutputFlags[] array
Brian Paul
2008-09-26
mesa: fix/simplify initialization of vertex/fragment program limits
Brian Paul
2008-09-21
mesa: comments about vectors vs components
Brian Paul
2008-09-21
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Keith Whitwell
2008-09-11
Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-07-29
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-14
mesa: comments about vectors vs components
Brian Paul
2008-06-10
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Brian Paul
2008-05-18
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2007-11-29
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...
Brian
2007-11-09
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Roland Scheidegger
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-06-28
increase MAX_POINT_SIZE to 60
Brian
2007-06-08
remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITS
Brian
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-04-08
enable GLSL 1.20
Brian
2007-03-11
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-02-25
define and use MAX_PROGRAM_ADDRESS_REGS
Brian
2007-02-22
added MAX_PROGRAM_ENV_PARAMS
Brian
2006-12-15
Lots of assorted changes for new GLSL compiler backend.
Brian
2006-11-16
Initial implementation work for CAL, RET, and BRA instructions for fragment
Brian Paul
2006-11-03
replace CONFIG_H with MESA_CONFIG_H_INCLUDED
Brian Paul
2006-08-24
According to GL_NV_fragment_program, max frag prog length is 1024 instructions.
Brian Paul
2006-08-17
sort the FEATURE_ defines
Brian Paul
2006-08-17
added FEATURE_EXT_timer_query and tests
Brian Paul
2006-08-03
Initial work for GL_EXT_texture_sRGB.
Brian Paul
2006-04-13
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
Brian Paul
2006-04-04
Define MAX_VERTEX_ATTRIBS to 16.
Michal Krol
2005-11-08
some initial work on upcoming GL_EXT_framebuffer_blit extension
Brian Paul
2005-11-01
Re-org and clean-up of vertx/fragment program limits (instructions,
Brian Paul
2005-09-21
Remove ACCUM_BITS.
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-07-16
strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
Adam Jackson
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-06-04
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-04-22
Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.
Keith Whitwell
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