Age | Commit message (Expand) | Author |
2008-08-03 | added null ptr check (fix bug 16959) | Brian Paul |
2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul |
2008-05-19 | Fix program refcounting assertion failure during context tear-down | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2008-04-23 | drop stray includes of glapi | George Sapountzis |
2008-03-31 | mesa: Free all shader program data before deleting all | Xiang, Haihao |
2008-03-31 | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao |
2008-03-22 | delete default programs with ctx->Driver.DeleteProgram() | Brian |
2008-03-09 | init vertex weight attrib to (1,0,0,0) | Markus Amsler |
2008-02-28 | mesa: separate shader program object from shader object. | Xiang, Haihao |
2008-01-30 | check if fb->Delete is null (bugs 13507,14293) | Brian |
2008-01-01 | remove unneeded conditional | Brian |
2007-11-30 | fix broken two-sided stencil | Brian |
2007-09-11 | In _mesa_make_current(), don't unbind FBOs from the old context. | Brian |
2007-08-23 | For _mesa_share_state(), update the context's references to the new share gro... | Brian |
2007-08-18 | remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues | Brian |
2007-08-16 | Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previousl... | Brian |
2007-08-16 | Bring over the texobj refcounting changes from mesa_7_0_branch | Brian |
2007-08-14 | Fix a few more problems with freeing FBOs/textures during context destruction. | Brian |
2007-08-13 | free any render/framebuffers left in hash tables when freeing shared state | Brian |
2007-08-13 | Implement mutex/locking around texture object reference counting. | Brian |
2007-08-13 | added some missing Default1D/2DArray texture code | Brian |
2007-07-19 | fix mesa's handling of fbo's / window fb (again) | Roland Scheidegger |
2007-07-19 | more fixes for mesa's fbo handling (fixes tests/fbotest1/2) | Roland Scheidegger |
2007-07-16 | fix bogus fb/drawable information | Roland Scheidegger |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-06-11 | In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's a... | Brian |
2007-06-08 | disable depthBits test in check_compatible(), see bug 11161 | Brian |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] | Brian |
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian |
2007-04-16 | Use generic program limits instead of NV-specific ones to init program consta... | Brian |
2007-04-14 | more _mesa_unreference_framebuffer() calls, remove dead code | Brian |
2007-04-04 | Remove the never-used SI-style imports/exports code. | Brian |
2007-03-27 | Restore the UseTexEnvProgram logic. | Brian |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian |
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-03-06 | Fix/improve framebuffer object reference counting. | Brian |
2007-02-26 | Do proper framebuffer refcounting in _mesa_make_current(). | Brian |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-02-02 | Merge branch 'vbo-0.2' | Keith Whitwell |
2007-01-26 | Override Const.CheckArrayBounds for Xserver in XMesaCreateContext(). | George Sapountzis |
2007-01-26 | Drop old (pre-AIGLX) GLcore interface. | George Sapountzis |
2007-01-16 | Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa i... | Keith Whitwell |
2007-01-15 | Don't special-case FOG attribute initialization. | Keith Whitwell |
2006-12-20 | Minor clean-ups, reformatting, comment changes. | Brian |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-15 | Lots of assorted changes for new GLSL compiler backend. | Brian |