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path: root/src/mesa/main/context.c
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2000-06-29added GL_TABLE_TOO_LARGE to gl_error()Brian Paul
2000-06-28added code to initialize shininess tablesBrian Paul
2000-06-27initialize TextureStack matricesBrian Paul
2000-06-27added aligned memory allocations (Gareth Hughes)Brian Paul
2000-06-27added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul
2000-06-27init Point.UserSizeBrian Paul
2000-05-26more work on GL_ARB_texture_cube_mapBrian Paul
2000-05-24changed allocation/initialization of API dispatch tablesBrian Paul
2000-05-23register recent GL extensions for libGL compatibilityBrian Paul
2000-05-23initial work for GL_ARB_texture_compressionBrian Paul
2000-05-22initial code for GL_ARB_texture_cube_mapBrian Paul
2000-05-18added Kevin's 32bpp Z buffer fixBrian Paul
2000-05-07Err, initial code for GL_EXT_convolution, not histogramBrian Paul
2000-05-07initial code for GL_EXT_histogram extensionBrian Paul
2000-05-04removed software alpha flag from GLvisual structBrian Paul
2000-04-22added _mesa_initialize_buffer/visual()Brian Paul
2000-04-17dynamically allocate color table data, uses less memoryBrian Paul
2000-04-12more GL_SGI_color_table extension workBrian Paul
2000-04-11initial work on GL_SGI_color_table extensionBrian Paul
2000-04-10fixed GL_PGI_misc_hints identifiersBrian Paul
2000-04-08added GL_SGI_color_matrix extensionBrian Paul
2000-04-07added GL_SGIX/SGIS_pixel_texture extensionBrian Paul
2000-04-07initial histogram and min/max workBrian Paul
2000-04-04more GL_HP_occlusion_test workBrian Paul
2000-03-31added _mesa_create/destroy_visual()Brian Paul
2000-03-27put _mesa prefix on some functionsBrian Paul
2000-03-22added code to die on FP exceptions if DEBEG env var set to FPBrian Paul
2000-03-19removed debug printfBrian Paul
2000-03-19fixed compiler warnings on BeOS R4Brian Paul
2000-03-17removed old Depth buffer pointer varBrian Paul
2000-03-11initial implementation of GL_HP_occlusion_test extensionBrian Paul
2000-03-06fixed off-by-one errors in matrix stack setup/cleanupBrian Paul
2000-03-03runtime selectable depth buffer depthBrian Paul
2000-02-12now using dynamically allocated api dispatch tablesBrian Paul
2000-02-03added point/line size limits to gl_constants structBrian Paul
2000-02-03added Const.SubPixelBitsBrian Paul
2000-02-02changed _gl prefix to _mesa_ on fog functionsBrian Paul
2000-02-02don't include dispatch.hBrian Paul
2000-02-02moved state functions to state.cBrian Paul
2000-01-31added mutexes for thread safetyBrian Paul
2000-01-28renamed _glapi_CurrentContext to _glapi_ContextBrian Paul
2000-01-28enable/disable no-context warnings depending on MESA_DEBUGBrian Paul
2000-01-24prefixed hash functions with _mesa_Brian Paul
2000-01-18renamed CURRENT_INPUT to _mesa_CurrentInputBrian Paul
2000-01-17added X86-optimized message for MESA_INFOBrian Paul
2000-01-14added gl_initialize_context_data(), gl_free_context_data(). code clean-upBrian Paul
1999-12-17print thread safety info if MESA_INFO setBrian Paul
1999-12-17further simplification of thread-related code, misc clean-upBrian Paul
1999-12-17fixed thread problemsBrian Paul
1999-12-10changes in hardware depth buffer supportBrian Paul