Age | Commit message (Expand) | Author |
2005-07-18 | Wrap every place that accesses a dispatch table with a macro. A new script- | Ian Romanick |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul |
2005-02-11 | mesa-main-0-NULL.patch from Jeff Muizelaar | Keith Whitwell |
2005-01-22 | Determine ahead of time whether a display list will include vertices | Keith Whitwell |
2005-01-12 | Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions. | Brian Paul |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie |
2004-11-27 | Change the dispatch offsets for the VertexAttrib*NV functions so they don't | Brian Paul |
2004-11-27 | clean up code related to dispatch table initialization | Brian Paul |
2004-11-10 | GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking | Brian Paul |
2004-10-24 | Bug #1682: Mesa core code that gets linked into DRI drivers should never call | Adam Jackson |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul |
2004-08-30 | remove CR | Daniel Borca |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101... | Brian Paul |
2004-06-28 | glBegin/EndQueryARB didn't work inside display lists | Brian Paul |
2004-06-03 | Fix problems when sizeof(Node) != sizeof(float) | Keith Whitwell |
2004-04-20 | Add printing for recently added opcodes. | Keith Whitwell |
2004-04-19 | in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr... | Brian Paul |
2004-04-02 | added some assertions, just to be safe | Brian Paul |
2004-03-26 | fix some warnings | Brian Paul |
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul |
2004-03-04 | plug in _mesa_BlendFunc into dispatch table | Brian Paul |
2004-03-03 | comments, capitalization, misc-clean-ups | Brian Paul |
2004-01-30 | glBindProgramARB wasn't getting compiled into display lists (bug 887383) | Brian Paul |
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick |
2004-01-21 | Silence a compiler warning DRI builds using gcc3. | Ian Romanick |
2004-01-21 | Remove dd_function_table::BlendFunc. All drivers now use | Ian Romanick |
2004-01-15 | change MALLOC to CALLOC to silence valgrind error in _playback_copy_to_current() | Brian Paul |
2003-12-04 | Add missing GLAPIENTRY | Karl Schultz |
2003-11-25 | casts for g++ | Brian Paul |
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell |
2003-10-21 | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett |
2003-09-19 | Assorted casts to silence g++ warnings. | Brian Paul |
2003-09-18 | Move macros from header to C file. Updated some comments | Brian Paul |
2003-09-12 | Updates to fix problems building with the Open Watcom compiler. | Kendall Bennett |
2003-09-09 | display list support for ARB_vertex/fragment_program | Brian Paul |
2003-09-09 | plug in vertex buffer object functions | Brian Paul |
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul |
2003-08-30 | Silence compiler warnings about implicit casts or conversions by supplying ex... | Karl Schultz |
2003-08-22 | Added support for GL_IBM_multimode_draw_arrays. | Ian Romanick |
2003-07-22 | remove printf | Brian Paul |
2003-07-21 | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell |
2003-07-03 | tweak checks for display list zero | Brian Paul |
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul |
2003-04-17 | added LoadProgramNV and RequestResidentProgramsNV | Brian Paul |
2003-04-17 | Added arbprogram.c to Makefiles. | Brian Paul |
2003-03-03 | better error messages (Leif Delgass) | Brian Paul |
2003-01-21 | GL_SGI_texture_color_table extension (Eric Plante) | Brian Paul |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul |
2002-11-06 | a few dispatch pointers weren't set (glGenTexturesEXT for example) | Brian Paul |