summaryrefslogtreecommitdiff
path: root/src/mesa/main/enums.c
AgeCommit message (Collapse)Author
2011-01-15glapi: regenerated filesBrian Paul
2011-01-14glapi: Regenerate for GL_ARB_ES2_compatibility.Eric Anholt
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
Fix up some details in the xml files and regenerate dispatch files.
2010-10-28glapi: regenerated API filesBrian Paul
2010-10-27glapi: Commit files changed by previous commitIan Romanick
2010-10-23mesa: regenerated API files for GL_EXT_texture_integerBrian Paul
2010-10-21mesa: regenerated files with primitive restartBrian Paul
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
Conflicts: src/mesa/drivers/dri/common/dri_util.h
2010-05-02mesa: s/sprintf/_mesa_snprintf/Vinson Lee
2010-04-28glapi: Regenerate enums.c for all APIsKristian Høgsberg
2010-04-02glapi: regenerated files for EXT_transform_feedbackBrian Paul
2010-03-04APPLE_object_purgeable: autogenerated filesChris Wilson
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Remove _mesa_strcmp in favor of plain strcmp.Kenneth Graunke
2010-01-23glapi: add GL_HALF_FLOAT enum support.Dave Airlie
Regenerate enums files and GLX indirect. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-12Merge branch 'master' into opengl-es-v2Chia-I Wu
Conflicts: src/mesa/main/dd.h
2010-01-04Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: docs/relnotes.html src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/r300/r300_cs.h src/mesa/drivers/dri/i965/brw_wm_surface_state.c src/mesa/main/enums.c
2010-01-04mesa: regenerated enums.c fileBrian Paul
2010-01-04fix overflowAlan Hourihane
2009-12-31mesa: added dispatch for GL_NV_conditional_render extensionBrian Paul
2009-11-17ARB_fbo: Regenerate files from previous commits.Ian Romanick
2009-11-05glapi: Include headers with directory prefixes.Chia-I Wu
This allows different sets of generated sources and headers to be used. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-09-19glapi: regenerated filesBrian Paul
2009-09-08Regenerate files for GL_ARB_depth_clamp.Eric Anholt
2009-09-03ARB sync: Regenerate files from previous commitIan Romanick
2009-08-14Regenerate files for GL_ARB_seamless_cube_mapIan Romanick
2009-08-14Regenerate files for GL_APPLE_flush_buffer_rangeIan Romanick
2009-07-14mesa: regenerated enums.c fileBrian Paul
2009-07-03Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
2009-06-30mesa: add debug printer for primitive nameKeith Whitwell
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). (cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
2009-06-26Merge branch 'arb_vertex_array_object'Brian Paul
2009-06-19mesa: regenerated files related to GL_ARB_vertex_array_objectBrian Paul
2009-06-19Merge branch 'ext-provoking-vertex'Brian Paul
Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
2009-06-24Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i915/i915_tex_layout.c src/mesa/drivers/dri/i965/brw_wm_glsl.c src/mesa/drivers/dri/intel/intel_buffer_objects.c src/mesa/drivers/dri/intel/intel_pixel_bitmap.c src/mesa/drivers/dri/intel/intel_pixel_draw.c src/mesa/main/enums.c src/mesa/main/texstate.c src/mesa/vbo/vbo_exec_array.c
2009-06-08mesa: regenerated files for GL_ARB_map_buffer_rangeBrian Paul
2009-06-02glapi: regenerated files for GL_ARB_copy_bufferBrian Paul
2009-05-28mesa: regenerated enums for GL_EXT_provoking_vertexBrian Paul
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-03-28glapi regenerateRoland Scheidegger
2009-03-12regenerate glapiRoland Scheidegger
2009-02-22mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul
This trims down and cleans up imports.h and glheader.h quite a bit.
2009-01-22mesa: regenerated GL API filesBrian Paul
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-09-21mesa: Use _mesa_bsearch.José Fonseca
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2007-10-30Finish up ATI_separate_stencilBrian
Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c