summaryrefslogtreecommitdiff
path: root/src/mesa/main/shaders.c
AgeCommit message (Expand)Author
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
2010-05-26Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg
2010-05-25mesa: make a bunch of shader API functions staticBrian Paul
2010-05-25mesa: unsigned int uniform functions (GL3)Brian Paul
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
2010-05-02mesa: s/sprintf/_mesa_snprintf/Vinson Lee
2010-04-27mesa: Move GLES2 shader stubs to main/shaders.cKristian Høgsberg
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-19Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke
2010-02-19Remove _mesa_strlen in favor of plain strlen.Kenneth Graunke
2009-10-29glsl: make shader substitution a little betterBrian Paul
2009-10-13mesa: rework _mesa_read_shader() debug hookBrian Paul
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-03-06mesa: added _mesa_read_shader() function to read shaders from filesBrian Paul
2008-10-16mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-09-29GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick
2008-09-21mesa: remove debug codeBrian Paul
2008-09-21mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
2008-07-08mesa: remove debug codeBrian Paul
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2007-07-21Fix a number of MINGW32 issuesZhang
2007-03-15silently ignore DeleteProgram/Shader(id=0)Brian
2007-03-13alloc an extra byte in _mesa_ShaderSourceARB() to silence a valgrind warningBrian
2007-02-26fix mem leak in _mesa_ShaderSourceARB()Brian
2006-12-19Massive re-org of GLSL-related API functions.Brian