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path: root/src/mesa/main/state.c
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2002-09-27new texture compression infrastructureBrian Paul
2002-09-06hook-up dispatch for glActiveStencilFaceEXT()Brian Paul
2002-09-06GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul
2002-07-09Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
2002-06-30Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul
glMultiDrawElementsEXT().
2002-06-25remove an unneeded statement in update_polygon(), added a commentBrian Paul
2002-06-16fix a commentBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-06replaced hard-coded 4 with NUM_TEXTURE_TARGETSBrian Paul
2002-05-29Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul
Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
2002-05-27dispatch offsets for ARB_window_posBrian Paul
2002-04-09bring in changes from dri tcl branchKeith Whitwell
2002-04-02GL_ARB_point_parameters supportBrian Paul
2002-03-29Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul
2002-03-16rename ResizeBuffersMESA to ResizeBuffersBrian Paul
2002-02-13More suport for t&l driversKeith Whitwell
Fix GLuint compare bugs Fix RESET_STIPPLE calls
2002-01-12set _NeedEyeCoords to zero if vertex program is enabledBrian Paul
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-12-14minor dispatach table changesBrian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-04dispatch changes to minimize hassle with XFree86 libGLBrian Paul
2001-11-18added test implementation of GL_ARB_window_posBrian Paul
2001-11-18API dispath updatesBrian Paul
2001-09-18more compiler warning fixesKarl Schultz
2001-06-18Consolidated source files. Since the re-org a number of source filesBrian Paul
only had one or two functions left in them.
2001-06-15Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
2001-05-29infrastructure for GL_ARB_multisampleBrian Paul
2001-05-10Set 'prefer_float_colors' true, now that tnl uses them natively.Keith Whitwell
Apply Jeff Epler's optimization to ci spans as well, remove old code.
2001-03-29Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
2001-03-29Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell
Added some switchable debug to s_context.c
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-20Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul
Added some const keywords in the s/w texturing code.
2001-02-16Fixed conform problems with recent material tracking change.Keith Whitwell
Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
2001-02-12added debug assertions to be sure drivers initialize all required function ↵Brian Paul
pointers
2001-02-06Overhaul of texture image handling.Brian Paul
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
2001-01-24removed the unused/broken GL_PGI_misc_hints extensionBrian Paul
2001-01-08Still need 'DD_TRI_CULL_FRONT_BACK'Keith Whitwell
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-12-16Polygon._OffsetAny wasn't being computedBrian Paul
2000-12-08Initial work on GL_MESA_sprite_point extension.Brian Paul
Still need to resolve clipping issues, finalize the spec.
2000-11-28Pass scale and bias values to _mesa_scale_and_bias_rgba().Brian Paul
Implemented post-convolution scale and bias operation.
2000-11-27Added MaxClipPlanes and MaxLights to gl_constants struct so T&LBrian Paul
drivers can report non-default numbers of lights and clip planes.
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-22 Committing in .Jouk Jansen
Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-15added includes to silence warningsBrian Paul
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.