Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-21 | improve some comments, clean-up formatting | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-10 | Refactor the loop in unbind_texobj_from_texunits. | Ian Romanick | |
Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement. | |||
2007-01-23 | fixes for C++ warnings/errors | Brian | |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell | |
2006-06-15 | added some comments, braces in _mesa_BindTexture | Brian Paul | |
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-20 | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | |
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | |||
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-09-23 | Committing in . | Jouk Jansen | |
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2005-09-16 | use mesa import wrappers, bug 4468 | Brian Paul | |
2005-03-22 | add FreeTexImageData hook to help single-copy texturing in drivers | Keith Whitwell | |
2005-02-12 | unlock mutex upon error return (Jeff Muizelaar) | Brian Paul | |
2005-02-11 | mesa-main-0-NULL.patch from Jeff Muizelaar | Keith Whitwell | |
2005-02-05 | Remove the Shared->TexObjectList pointer and Next field from gl_texture_object. | Brian Paul | |
Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object. | |||
2005-01-26 | added mutex to-do comment | Brian Paul | |
2005-01-19 | Change behaviour of glDeleteTextures as discussed on ARB list. | Brian Paul | |
glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). | |||
2004-12-21 | `t' was not initialized (use `texture' instead?) | Daniel Borca | |
2004-12-21 | fix bug in _mesa_IsTexture() | Brian Paul | |
2004-09-23 | added a comment in BindTexture | Brian Paul | |
2004-09-14 | Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash. | Brian Paul | |
Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups. | |||
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-03-20 | minor clean-ups | Brian Paul | |
2004-02-06 | inform driver of changed wrap/filter parameters due to binding of nv_texrect ↵ | Roland Scheidegger | |
texture | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-19 | replace CALLOC with MALLOC in _mesa_new_texture_object() | Brian Paul | |
2004-01-19 | remove incorrect comments, added _mesa_bzero() call in ↵ | Brian Paul | |
_mesa_initialize_texture_object() | |||
2003-11-25 | added a cast | Brian Paul | |
2003-11-24 | minor error string improvement | Brian Paul | |
2003-10-21 | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | |
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. | |||
2003-09-12 | Allow glTexImage1/2/3D to specify width/height/depth = 0. | Brian Paul | |
This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs. | |||
2003-08-28 | Added OpenGL 1.4's per-texture LOD bias. | Brian Paul | |
2003-08-18 | minor code improvement in glGenTextures | Brian Paul | |
2003-07-22 | Restore more code lost during last big merge. | Brian Paul | |
Rename colortable-related functions. | |||
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-07-03 | Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation). | Brian Paul | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-04-01 | fix default compare mode | Brian Paul | |
2003-04-01 | New device driver hooks for texture object and texture image creation to | Brian Paul | |
allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects. | |||
2003-03-10 | fix/improve glAreTextures/ProgramsResident (Jose Fonseca) | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2003-01-08 | move t->Image[i]->Format test (bug 659012) | Brian Paul | |
2002-12-12 | Add mechanism to destroy mutexes. Important on OS's where mutex initialization | Keith Whitwell | |
allocates memory (like FreeBSD). | |||
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-22 | remove debug printfs | Brian Paul | |
2002-10-22 | fix refcount error in _mesa_DeleteTextures (Randy Fayan) | Brian Paul | |
2002-10-22 | add missing texture rectangle code in _mesa_DeleteTextures() | Brian Paul | |
2002-10-04 | Changed a number of context fields from GLchan to GLfloat (such as ClearColor). | Brian Paul | |
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime. | |||
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. |