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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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texrender.c
Age
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Author
2011-01-11
mesa: include teximage.h to silence warning
Brian Paul
2011-01-11
mesa/swrast: handle sRGB FBOs correctly (v2)
Dave Airlie
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-07-30
mesa: Include macros.h in files that use symbols from macros.h.
Vinson Lee
2010-03-08
mesa: add additional missing z formats for render to texture
Brian Paul
2010-03-08
mesa: add render-to-texture case for MESA_FORMAT_S8_Z24
Brian Paul
2010-03-08
mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer
Brian Paul
2010-02-26
mesa: Remove unnecessary header.
Vinson Lee
2010-02-25
mesa: use simplified _BaseFormat value in render-to-texture code
Brian Paul
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2009-12-22
mesa: remove unnecessary store.
Eric Anholt
2009-10-08
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
2009-10-05
mesa: use FetchTexelf() instead of FetchTexelc()
Brian Paul
2009-09-30
mesa: move texel fetch/store into new texfetch.[ch] files
Brian Paul
2009-09-30
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-27
mesa: fix render buffer _BaseFormat assignment
Brian Paul
2009-09-27
mesa: use more mesa format functions
Brian Paul
2009-09-27
mesa: use _mesa_get_texel_store_func()
Brian Paul
2009-09-24
mesa: replace assertion with no-op function assignment
Brian Paul
2009-05-19
mesa: assign trb->Base.StencilBits in update_wrapper().
Brian Paul
2009-01-26
mesa: add missing texture_put_row_rgb() function in texrender.c
Robert Ellison
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2008-09-21
mesa: Silence compiler warnings on Windows.
Michal Krol
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-04-02
use _mesa_reference_renderbuffer() in a few more places
Brian
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-03-29
New code for rendering to depth/stencil textures.
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-20
Lots of changes/fixes for rendering to framebuffer objects.
Brian Paul
2005-12-01
Added FinishRenderTexture() device driver function to indicate when
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-03
finish up some missing code
Brian Paul
2005-06-07
fix GL_ALPHA render-to-texture problem (Jon Smirl)
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul