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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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texstate.c
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Author
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-23
mesa: update state setup/validation for GL_NV_texture_env_combine4
Brian Paul
2009-01-21
mesa: add some debug assertions to detect null current texture object pointers
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-09-21
mesa: refactor: move various ENUM_TO_x macros into macros.h
Brian Paul
2008-09-21
mesa: refactor: move glTexParameter-related functions into new texparam.c file
Brian Paul
2008-09-21
mesa: refactor: move glTexEnv-related functions into new texenv.c file
Brian Paul
2008-09-21
mesa: refactor: move glTexGen-related functions into new texgen.c file
Brian Paul
2008-09-21
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Keith Whitwell
2008-09-21
mesa: move fixed function vertex program builder from tnl to core mesa
Keith Whitwell
2008-08-21
Flush vertices when updating texObj->GenerateMipmap state.
Eric Anholt
2008-07-04
Enable TexGen based on InputsRead when a fragment program is active
Nicolai Haehnle
2008-04-30
Add support for GL_REPLACE_EXT texture env mode.
Brian Paul
2007-08-23
For _mesa_share_state(), update the context's references to the new share gro...
Brian
2007-08-16
Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Brian
2007-08-16
Bring over the texobj refcounting changes from mesa_7_0_branch
Brian
2007-08-13
Implement mutex/locking around texture object reference counting.
Brian
2007-06-11
Rework _mesa_update_texture_compare_function() to only be called during
Brian
2007-06-11
rename/clean-up _mesa_validate_texture_wrap_mode
Brian
2007-06-11
fix typo, added comment
Brian
2007-06-11
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-07
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-07
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-10
Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).
Ian Romanick
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-14
illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB
Brian
2007-03-13
properly compute ctx->Texture._EnabledCoordUnits
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
Brian
2007-01-04
update_texture_state() updated for new shaders
Brian
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-15
Lots of assorted changes for new GLSL compiler backend.
Brian
2006-11-01
Merge texmem-0-3-branch.
Keith Whitwell
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-05-22
Better caching for texenv programs.
Keith Whitwell
2006-05-09
use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-03-24
Clean up the recent code related to texture_override(). Pass params in a
Brian Paul
2006-03-21
GLSL fixes:
Michal Krol
2006-03-14
More GLSL code:
Michal Krol
2006-02-24
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
Brian Paul
2006-02-15
Enable texcoords when program object in use.
Michal Krol
2006-02-01
fix test for valid texunit in _mesa_ClientActiveTextureARB
Roland Scheidegger
2005-12-14
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-11
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
2005-11-05
remove unneeded #includes
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-01
check for GL_DEPTH_STENCIL_EXT
Brian Paul
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