Age | Commit message (Expand) | Author |
2009-01-28 | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul |
2009-01-23 | mesa: update state setup/validation for GL_NV_texture_env_combine4 | Brian Paul |
2009-01-21 | mesa: add some debug assertions to detect null current texture object pointers | Brian Paul |
2008-12-31 | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul |
2008-09-21 | mesa: refactor: move various ENUM_TO_x macros into macros.h | Brian Paul |
2008-09-21 | mesa: refactor: move glTexParameter-related functions into new texparam.c file | Brian Paul |
2008-09-21 | mesa: refactor: move glTexEnv-related functions into new texenv.c file | Brian Paul |
2008-09-21 | mesa: refactor: move glTexGen-related functions into new texgen.c file | Brian Paul |
2008-09-21 | mesa: refactor: move #define FEATURE flags into new mfeatures.h file | Keith Whitwell |
2008-09-21 | mesa: move fixed function vertex program builder from tnl to core mesa | Keith Whitwell |
2008-08-21 | Flush vertices when updating texObj->GenerateMipmap state. | Eric Anholt |
2008-07-04 | Enable TexGen based on InputsRead when a fragment program is active | Nicolai Haehnle |
2008-04-30 | Add support for GL_REPLACE_EXT texture env mode. | Brian Paul |
2007-08-23 | For _mesa_share_state(), update the context's references to the new share gro... | Brian |
2007-08-16 | Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX. | Brian |
2007-08-16 | Bring over the texobj refcounting changes from mesa_7_0_branch | Brian |
2007-08-13 | Implement mutex/locking around texture object reference counting. | Brian |
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian |
2007-06-11 | rename/clean-up _mesa_validate_texture_wrap_mode | Brian |
2007-06-11 | fix typo, added comment | Brian |
2007-06-11 | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick |
2007-05-10 | Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB). | Ian Romanick |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian |
2007-04-14 | illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB | Brian |
2007-03-13 | properly compute ctx->Texture._EnabledCoordUnits | Brian |
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use tex... | Brian |
2007-01-04 | simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders | Brian |
2007-01-04 | update_texture_state() updated for new shaders | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-15 | Lots of assorted changes for new GLSL compiler backend. | Brian |
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol |
2006-05-22 | Better caching for texenv programs. | Keith Whitwell |
2006-05-09 | use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-03-24 | Clean up the recent code related to texture_override(). Pass params in a | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-14 | More GLSL code: | Michal Krol |
2006-02-24 | Fix _mesa_copy_texture_state() so that we copy texture object bindings, | Brian Paul |
2006-02-15 | Enable texcoords when program object in use. | Michal Krol |
2006-02-01 | fix test for valid texunit in _mesa_ClientActiveTextureARB | Roland Scheidegger |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-11 | Make _mesa_is_proxy_texture() non-static and use in a few more places. | Brian Paul |
2005-11-05 | remove unneeded #includes | Brian Paul |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul |
2005-10-01 | check for GL_DEPTH_STENCIL_EXT | Brian Paul |