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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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texstore.c
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Author
2006-11-02
comment about a valgrind error
Brian Paul
2006-10-13
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
Brian Paul
2006-09-29
Move mipmap generation functions, texture scaling functions into new
Brian Paul
2006-09-25
Fix and re-enable swizzling paths for big endian platforms.
Michel Dänzer
2006-09-21
replace assert(0) with error report, improved comments, etc
Brian Paul
2006-09-21
Fix incorrect byteswap_mapping(). Disable swizzle path on bigEndian
Keith Whitwell
2006-09-21
use new _mesa_little_endian() function
Brian Paul
2006-09-21
Fix the dstMap for rgb888 and bgr888 texture formats, which are the
Keith Whitwell
2006-09-20
Deal with the overloading of _mesa_texstore_rgba, which is actually
Keith Whitwell
2006-09-20
Extend swizzle support to all remaining source formats and texture
Keith Whitwell
2006-09-20
Support both big and little endian, more source types and more
Keith Whitwell
2006-09-20
reenable code in _mesa_texstore_rgba8888 to avoid the generic copy path if on...
Roland Scheidegger
2006-09-20
Fix various typos to pass glean pixelFormats test.
Keith Whitwell
2006-09-20
Enhance compute_component_mapping() to convert to and from any of the
Keith Whitwell
2006-09-20
Fix _mesa_swizzle_ubyte_image() to deal with RGBA->RGB->RGBA
Keith Whitwell
2006-09-13
detect some more cases which can use straight memcpy for _mesa_texstore_rgba8888
Roland Scheidegger
2006-08-10
finish up texstore for SL8 texture format
Brian Paul
2006-08-09
implement some of the sRGB texstore functions
Brian Paul
2006-08-04
more work for GL_EXT_texture_sRGB.
Brian Paul
2006-08-03
Initial work for GL_EXT_texture_sRGB.
Brian Paul
2006-07-19
For glGetTexImage(), move the _mesa_validate_pbo_access() error check into
Brian Paul
2006-05-20
In gl_texture_image, replace ImageStride with an ImageOffsets array.
Brian Paul
2006-05-08
two more texture compression fixes
Brian Paul
2006-05-08
More updates for texture compression.
Brian Paul
2006-05-08
Fix a number of texture compression issues.
Brian Paul
2006-04-26
fix a few stride computations in _mesa_texstore_rgba()
Brian Paul
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-03-29
fix components initialization in two places (Ewald Snel)
Brian Paul
2006-03-29
new tests for GL_DEPTH_STENCIL_EXT
Brian Paul
2006-03-26
merge from texman branch
Brian Paul
2006-03-16
finish up some loose ends in _mesa_texstore_z24_s8()
Brian Paul
2005-12-01
remove uintptr_t cast
Brian Paul
2005-10-05
fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-01
added _mesa_texstore_z24_s8()
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-15
New set_fetch_functions() to set a gl_texture_image's FetchTexel functions
Brian Paul
2005-07-05
The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
Brian Paul
2005-06-27
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
Brian Paul
2005-05-23
Import Thomas Helstrom's SSE memcpy code from the via X.org driver.
Keith Whitwell
2005-05-16
Don't use _mesa_swizzle_ubyte_image if all three texture formats
Felix Kuehling
2005-05-05
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
Karl Schultz
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-04-26
comments and minor clean-up
Brian Paul
2005-02-07
argb8888 optimizations from via branch
Keith Whitwell
2004-12-12
Added driver hooks for GetTexImage() and GetCompressedTexImage().
Brian Paul
2004-12-03
silence a variety of warnings found with g++ 3.4.2
Brian Paul
2004-11-23
update _mesa_store_teximageXd() comments and minor code clean-up
Brian Paul
2004-11-10
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-10-31
Map/Unmap PBO as needed so that the texstore routines can work with
Brian Paul
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