Age | Commit message (Expand) | Author |
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul |
2005-11-19 | Remove the _mesa_parse_arb_vertex/fragment_program() functions into | Brian Paul |
2005-11-19 | move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h | Brian Paul |
2005-11-18 | Reduce stderr noise. | Aapo Tahkola |
2005-11-18 | In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation. | Brian Paul |
2005-11-17 | move _mesa_update_state() calls before error tests that depend on framebuffer... | Brian Paul |
2005-11-17 | improved error checking in error_check_format_type() | Brian Paul |
2005-11-16 | additional comments about GL_DEPTH_STENCIL buffers | Brian Paul |
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul |
2005-11-16 | added depthstencil.c | Brian Paul |
2005-11-16 | Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil). | Brian Paul |
2005-11-16 | added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffers | Brian Paul |
2005-11-16 | add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error() | Brian Paul |
2005-11-15 | check for ctx==NULL, bug 4087 | Brian Paul |
2005-11-12 | Added _mesa_light() helper function so we can avoid transforming then | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-11 | Make _mesa_is_proxy_texture() non-static and use in a few more places. | Brian Paul |
2005-11-10 | s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments | Brian Paul |
2005-11-10 | fix popping of GL_SPOT_DIRECTION (bug 5005) | Brian Paul |
2005-11-10 | Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions). | Brian Paul |
2005-11-09 | fix popping of GL_EYE_PLANE state (bug 4996) | Brian Paul |
2005-11-09 | Bug 4996. | Brian Paul |
2005-11-09 | Move COPY_FLOAT() macro down into glide driver. | Brian Paul |
2005-11-08 | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick |
2005-11-08 | s/_mesa_debug_fp_inst/_mesa_print_program/ | Brian Paul |
2005-11-08 | some initial work on upcoming GL_EXT_framebuffer_blit extension | Brian Paul |
2005-11-05 | Unify vertex/fragment program instuctions. | Brian Paul |
2005-11-05 | remove unneeded #includes | Brian Paul |
2005-11-05 | Replace parameter_type enum in program.[ch], use register_file enums instead. | Brian Paul |
2005-11-05 | minor improvements in _mesa_init_teximage_fields() | Brian Paul |
2005-11-04 | better ffs() function (bug 4956) | Brian Paul |
2005-11-04 | fix MinGW problems (bug 4956) | Brian Paul |
2005-11-02 | Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention | Brian Paul |
2005-11-01 | Several fp and vp tweaks: | Keith Whitwell |
2005-11-01 | Re-org and clean-up of vertx/fragment program limits (instructions, | Brian Paul |
2005-10-29 | clean-up comments | Brian Paul |
2005-10-21 | fix GLX server resize/crash when resizing windows | Brian Paul |
2005-10-20 | descrip.mms syntax correction | Jouk Jansen |
2005-10-19 | updated for new mm.c, execmem.c files | Brian Paul |
2005-10-18 | move _mesa_exec_malloc/free() up near other malloc/free prototypes | Brian Paul |
2005-10-18 | Lots of clean-ups. Replace __inline__ with INLINE macro. Use the | Brian Paul |
2005-10-18 | Add _mesa_exec_malloc() and _mesa_exec_free() for allocating | Keith Whitwell |
2005-10-12 | remove unused _mesa_log2() (bug 4468) | Brian Paul |
2005-10-08 | change test for presence of accum buffer | Brian Paul |
2005-10-08 | Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS, | Brian Paul |
2005-10-07 | Populate arb_fp_instruction negate field correctly. | Keith Whitwell |
2005-10-07 | Fix a number of point size attenuation problems. | Brian Paul |
2005-10-05 | fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt) | Brian Paul |
2005-10-05 | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul |