Age | Commit message (Expand) | Author |
2009-02-23 | mesa: include compiler.h, fixes cell build, remove Haiku special case | Brian Paul |
2009-02-23 | mesa: fixes for building on Haiku | Tomas Wilhelmsson |
2009-02-23 | mesa: Fix windows build. | José Fonseca |
2009-02-22 | mesa: remove unneeded #include | Brian Paul |
2009-02-22 | mesa: #include, misc clean-ups | Brian Paul |
2009-02-22 | mesa: remove unneeded #includes | Brian Paul |
2009-02-22 | mesa: move a bunch of compiler-related stuff into new compiler.h header | Brian Paul |
2009-02-22 | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags | Brian Paul |
2009-02-22 | mesa: assorted clean-ups, var renaming, etc. | Brian Paul |
2009-02-22 | mesa: simplify texture combine state copying in _mesa_copy_texture_state() | Brian Paul |
2009-02-22 | mesa: remove redundant assertions (same asserts in context.c) | Brian Paul |
2009-02-21 | mesa: added extern qualifier | Tom Fogal |
2009-02-21 | mesa: use enums for TEXTURE_x_INDEX values | Brian Paul |
2009-02-21 | mesa: use an array for current texture objects | Brian Paul |
2009-02-21 | mesa: use an array for default texture objects | Brian Paul |
2009-02-21 | mesa: re-org texgen state | Brian Paul |
2009-02-20 | mesa: add TexShadow field to prog_instruction | Brian Paul |
2009-02-19 | mesa: fix/update/restore comments related to two-sided stencil | Brian Paul |
2009-02-19 | mesa: initialize ctx->Stencil._BackFace = 1 | Brian Paul |
2009-02-18 | mesa: convert VERT_RESULT_* from #defines to enum, like the others | Brian Paul |
2009-02-18 | mesa: increase MAX_UNIFORMS to 1024 (of vec4 type) | Brian Paul |
2009-02-17 | mesa: add some debug code to help diagnose incomplete FBO attachments (disabled) | Brian Paul |
2009-02-17 | mesa: turn on reporting of GLSL version 1.20 | Brian Paul |
2009-02-13 | i965: Eric Anholt's patch for bumping up texture sizes | Robert Ellison |
2009-02-13 | mesa: add additional texture size/limit assertions | Brian Paul |
2009-02-12 | glDrawBuffers(n==0) is valid | Robert Ellison |
2009-02-12 | mesa: don't include m_xform.h where not needed | Brian Paul |
2009-02-12 | mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.c | Brian Paul |
2009-02-12 | mesa: restore FLUSH_VERTICES() in _mesa_notifySwapBuffers() | Brian Paul |
2009-02-11 | mesa: get rid of _math_init() | Brian Paul |
2009-02-11 | mesa: Move statements after declarations. | José Fonseca |
2009-02-10 | Merge commit 'origin/gallium-master-merge' | Brian Paul |
2009-02-10 | Merge commit 'origin/gallium-0.2' into gallium-master-merge | Brian Paul |
2009-02-10 | mesa: remove the unused _mesa_UpdateTexEnvProgram() function | Brian Paul |
2009-02-10 | mesa: another fix for program/texture state validation | Brian Paul |
2009-02-10 | mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more consis... | Brian Paul |
2009-02-10 | mesa: fix/change state validation order for program/texture state | Brian Paul |
2009-02-09 | mesa: fixes for srgb formats | Roland Scheidegger |
2009-02-09 | fix _mesa_get_teximage for srgb textures | Roland Scheidegger |
2009-02-09 | mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state change | Brian Paul |
2009-02-09 | mesa: add no-change testing for a few more texture parameters | Brian Paul |
2009-02-09 | mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer() | Brian Paul |
2009-02-09 | mesa: merge gallium-0.2 into gallium-master-merge | Brian Paul |
2009-02-09 | mesa: rework _mesa_reference_framebuffer() to look like _mesa_reference_rende... | Brian Paul |
2009-02-07 | mesa: minor fixes to incomplete texture debug code | Brian Paul |
2009-02-07 | mesa: debug code for printing info about textures, writing teximages to disk | Brian Paul |
2009-02-07 | mesa: code refactoring: move texcombine code into update_tex_combine() | Brian Paul |
2009-02-07 | mesa: minor clean-ups, remove unneeded conditional | Brian Paul |
2009-02-07 | mesa: fix logic error in computing enableBits in update_texture_state() | Brian Paul |
2009-02-06 | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul |