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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-06-18
mesa: add parenthesis
Brian Paul
2008-06-18
mesa: _mesa_texstore_s8_z24 now supports depth only uploads
Jakob Bornecrantz
2008-06-18
mesa: Added _mesa_texstore_s8_z24
Jakob Bornecrantz
2008-06-17
mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT fo...
Brian Paul
2008-06-17
mesa: make mm.c use unsigned ints for offsets.
Brian Paul
2008-06-13
mesa: move some glapi bits around
Brian Paul
2008-06-13
mesa: remove some temp debug code
Brian Paul
2008-06-13
mesa: check FEATURE_ARB_occlusion_query
Brian Paul
2008-06-13
mesa: fix typo: s/stacks/stack/
Brian Paul
2008-06-12
mesa: add some #if FEATURE_x tests
Brian Paul
2008-06-12
mesa: restore and fix Keith's "further degenerate the special case lit substi...
Brian Paul
2008-06-11
Revert "mesa: further degenerate the special case lit substitute"
Brian Paul
2008-06-11
mesa: refactor: move various ENUM_TO_x macros into macros.h
Brian Paul
2008-06-11
mesa: refactor: move glTexParameter-related functions into new texparam.c file
Brian Paul
2008-06-11
mesa: refactor: move glTexEnv-related functions into new texenv.c file
Brian Paul
2008-06-11
mesa: refactor: move glTexGen-related functions into new texgen.c file
Brian Paul
2008-06-10
mesa: refactor: fix some FEATURE_ typos, mistakes
Brian Paul
2008-06-10
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Brian Paul
2008-06-10
gallium: remove stray include of st_context.h
Brian Paul
2008-06-09
mesa: remove unused api_eval.h header file
Brian Paul
2008-06-09
mesa: refactor: move _mesa_update_minmax/histogram() into image.c
Brian Paul
2008-06-09
mesa: refactor: move multisample-related functions into new multisample.c file
Brian Paul
2008-06-09
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to fram...
Brian Paul
2008-06-09
mesa: refactor: move glClear, glClearColor into new clear.c file.
Brian Paul
2008-06-09
mesa: refactor: move scissor functions into new scissor.c file
Brian Paul
2008-06-09
mesa: refactor: move _mesa_init_exec_table() into new api_exec.c file
Brian Paul
2008-06-09
mesa: refactor: move pixel map/scale/bias code into image.c
Brian Paul
2008-06-09
mesa: refactor: new _mesa_init_pixelstore() function
Brian Paul
2008-06-09
mesa: refactor: move glReadPixels code into new readpix.c file
Brian Paul
2008-06-09
mesa: refactor: move glPixelStore function into new pixelstore.c file
Brian Paul
2008-06-09
mesa: chmod a-x context.c
Brian Paul
2008-06-09
mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supported
Jakob Bornecrantz
2008-06-08
mesa: Add MESA_FORMAT_S8_Z24 texture format
Jakob Bornecrantz
2008-06-06
mesa: turn off ffvertex prog debug
Keith Whitwell
2008-06-05
mesa: remove EXT/NV suffixes from _mesa_PointParameter functions
Brian Paul
2008-06-05
mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for ...
Brian Paul
2008-05-31
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-05-30
mesa: undo accidental setting of _ForceEyeCoords
Keith Whitwell
2008-05-27
ffvertex: emit full LIT when attenuating (needs the 1 in X position)
Keith Whitwell
2008-05-27
ffvertex: don't compute whole eye vector if only eye.z is required
Keith Whitwell
2008-05-24
Revert "mesa: save a temp on normalizes"
Keith Whitwell
2008-05-24
mesa: pre-swizzle normal scale state value
Keith Whitwell
2008-05-24
mesa: evaluate _NeedEyeCoords prior to generating internal vertex shader
Keith Whitwell
2008-05-23
mesa: save a temp on normalizes
Keith Whitwell
2008-05-23
mesa: further degenerate the special case lit substitute
Keith Whitwell
2008-05-23
mesa: don't emit LIT instruction when mat shininess known to be zero
Keith Whitwell
2008-05-23
mesa: do object-space lighting in ffvertex_prog.c
Keith Whitwell
2008-05-19
Fix program refcounting assertion failure during context tear-down
Brian Paul
2008-05-18
alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)
Brian Paul
2008-05-06
mesa: free shader program data before deleting shader objects.
Brian
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