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path: root/src/mesa/pipe/cell/common.h
AgeCommit message (Expand)Author
2008-01-30Cell: move CELL_MAX_SPUSBrian
2008-01-28Cell: compute min index referenced in draw command, use it to reduce size of ...Brian
2008-01-28Cell: basic texture mappingBrian
2008-01-28Cell: re-enable bounding boxesBrian
2008-01-28Cell: clean-up of render pathBrian
2008-01-28Cell: checkpoint commit: always inline prim indexes into batch bufferBrian
2008-01-28Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-26Cell: added support for inlined vertex buffers.Brian
2008-01-26Cell: added ROUNUP4Brian
2008-01-26Cell: added support for inlined indexesBrian
2008-01-26Cell: move ASSERT macro into common.hBrian
2008-01-25Cell: emit framebuffer state like other stateBrian
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-25Cell: new ROUNDUP16() macroBrian
2008-01-24Cell: insert dummy field into cell_command_render struct to work around appar...Brian
2008-01-24Cell: send actual vertex size in the render commandBrian
2008-01-21Cell: initial support for sampler stateBrian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
2008-01-14Cell: after sending a batch, wait for a DMA completion signal.Brian
2008-01-12Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian
2008-01-11Cell: basic batch buffer workingBrian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...Brian
2008-01-10bump CELL_MAX_VERTS to 240Brian
2008-01-09Cell: implemement basic Z testingBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
2007-12-11Cell: draw smooth-shaded triangleBrian
2007-12-11Collect some global vars in a single struct.Brian
2007-12-11use ALIGN16_ATTRIB from p_compiler.hBrian
2007-12-10Cell: first triangle.Brian
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
2007-12-02Initial Cell driver infrastructure.Brian