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path: root/src/mesa/pipe/cell/ppu/cell_context.c
AgeCommit message (Expand)Author
2008-01-31Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian
2008-01-30Use SPUs for vertex shader processingIan Romanick
2008-01-28Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-24Cell: fix asst. warningsBrian
2008-01-23Cell: remove old test codeBrian
2008-01-21Cell: s/cell_init_surface_funcs/cell_init_surface_functions/Brian
2008-01-21Cell: Added cell_surface.[ch] filesBrian
2008-01-21Cell: rename cell_surface.[ch] cell_clear.[ch]Brian
2008-01-21Cell: Add initial texture functionsBrian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: enable vbuf path by defaultBrian
2008-01-10Cell: initial implementation of vbuf code.Brian
2008-01-10Cell: s/free/align_free/Brian
2008-01-10Cell: clean-up cell_spu_exit() codeBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02Cell: basic triangle rendering works.Brian
2008-01-01Plug in more infrastructure for actual rendering.Brian
2007-12-17updates for depth/stencil/alpha stateBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-12PIPE_SCREEN_SURFACE no longer neededBrian
2007-12-11Remove obsolete clear_color, tex sampler state functionsBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
2007-12-02Initial Cell driver infrastructure.Brian