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path: root/src/mesa/pipe/cell/ppu/cell_context.h
AgeCommit message (Expand)Author
2008-01-30Use SPUs for vertex shader processingIan Romanick
2008-01-30Cell: move CELL_MAX_SPUSBrian
2008-01-28Cell: basic texture mappingBrian
2008-01-28Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-25Cell: batch_buffer_size should be uint, not ubyteBrian
2008-01-23Cell: asst. updates to sync up with today's earlier gallium changesBrian
2008-01-21Cell: Add initial texture functionsBrian
2008-01-19Cell: improve "finished copying batch buffer" signalling.Brian
2008-01-14Cell: update surface map code to match recent changes in pipe_surface structBrian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: remove obsolete cell_prim_buffer struct and codeBrian
2008-01-10Cell: initial implementation of vbuf code.Brian
2008-01-02Cell: basic triangle rendering works.Brian
2008-01-01Plug in more infrastructure for actual rendering.Brian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-11Remove obsolete clear_color, tex sampler stateBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
2007-12-02Initial Cell driver infrastructure.Brian