Age | Commit message (Expand) | Author |
---|---|---|
2008-02-04 | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian |
2008-02-04 | Cell: fix small sampling error in sample_texture_bilinear() | Brian |
2008-02-04 | Cell: texture sampler functions always return vector float now | Brian |
2008-02-04 | Cell: choose bilinear vs. nearest filtering according to sampler state | Brian |
2008-02-04 | Cell: improved bilinear filtering | Brian |
2008-02-04 | Cell: implement basic bilinear texture sampler | Brian |
2008-02-04 | Cell: SIMD-ize more of texture sampling | Brian |
2008-02-04 | Cell: checkpoint: start to SIMD-ize texture sampling | Brian |
2008-02-01 | Cell: rename fields of the tile_t union | Brian |
2008-01-30 | Cell: start to SIMD-ize triangle attribute interpolation | Brian |
2008-01-28 | Cell: initial texture cache/sampling code | Brian |