Age | Commit message (Collapse) | Author |
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Texture colors look the same now, regardless of X display/pixel format
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Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
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Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
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Using the spu_add(), etc intrinsics.
About a 15% speed-up with some tests.
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We'll never have more than one of these objects.
Avoiding pointer deref improves performance a bit.
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texcyl.c is twice as fast now in non-texture mode
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Texture images are tiled in PPU code. SPUs use a texture cache for getting
texels from textures.
This is very rough code, but demos/texcyl.c works.
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Also, support 16 or 32-bit Z buffer at runtime.
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Move z-test code into do_depth_test().
Add ZSIZE symbol to support 2 or 4-byte Z values.
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