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path: root/src/mesa/pipe/cell/spu/spu_tri.c
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2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
Texture colors look the same now, regardless of X display/pixel format
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
Put tile-related globals into spu_global struct. Rename c/ztile fields to be more consistant.
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian
2008-02-01Cell: implement Z16 and Z32 testing with SIMD instructions.Brian
2008-02-01Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian
2008-01-31Cell: SIMD-ize const_coeff()Brian
2008-01-30Cell: prototype SIMD code for z testingBrian
2008-01-30Cell: start to SIMD-ize triangle attribute interpolationBrian
Using the spu_add(), etc intrinsics. About a 15% speed-up with some tests.
2008-01-30Cell: fold setup_tri() into tri_draw()Brian
2008-01-30Cell: make 'setup' a regular var instead of passing around a pointer everywhereBrian
We'll never have more than one of these objects. Avoiding pointer deref improves performance a bit.
2008-01-30Cell: check tile status before wait_on_mask()Brian
2008-01-29Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian
texcyl.c is twice as fast now in non-texture mode
2008-01-28Cell: minor optimization for flat shadingBrian
2008-01-28Cell: basic texture mappingBrian
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-20Cell: use tile_t for color tileBrian
2008-01-20Cell: clean-up/re-org tile codeBrian
Also, support 16 or 32-bit Z buffer at runtime.
2008-01-20Cell: use depth/stencil state to enable ztestBrian
Move z-test code into do_depth_test(). Add ZSIZE symbol to support 2 or 4-byte Z values.
2008-01-14clamp colors during float->int conversionBrian
2008-01-12Cell: collect vars in a spu_global structBrian
2008-01-12Cell: prefix SPU sources with spu_Brian