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path: root/src/mesa/pipe/cell/spu
AgeCommit message (Expand)Author
2008-01-14Cell: after sending a batch, wait for a DMA completion signal.Brian
2008-01-14clamp colors during float->int conversionBrian
2008-01-12Cell: remove fb parameter to get/put_tile()Brian
2008-01-12Cell: collect vars in a spu_global structBrian
2008-01-12Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian
2008-01-12Cell: prefix SPU files with spu_Brian
2008-01-12Cell: prefix SPU sources with spu_Brian
2008-01-11Cell: basic batch buffer workingBrian
2008-01-11Cell: initial work for a hw-like batch buffer systemBrian
2008-01-11Cell: Remove the pre-vbuf rendering codeBrian
2008-01-10Cell: wait_on_mask_all()Brian
2008-01-10Cell: remove unneeded #includesBrian
2008-01-10Cell: remove unused color fieldBrian
2008-01-10Cell: remove unused codeBrian
2008-01-10Cell: make vertex_header and prim_header types private to tri.cBrian
2008-01-10Cell: avoid copying vertex dataBrian
2008-01-10Cell: move tile-related code into new tile.[ch] files.Brian
2008-01-10Cell: use new ASSERT macro instead of standard assertBrian
2008-01-10Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...Brian
2008-01-09Cell: initial implementation of tile status optimizationsBrian
2008-01-09Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian
2008-01-09move cliprect bounds, do trivial rejection triangle clippingBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
2008-01-03Cell: initial work for getting/putting Z tilesBrian
2008-01-03disable bbox code until glitches are fixedBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03asst changes in bbox code, dma tags, etcBrian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
2008-01-01hack/fix pack_color() for correct ps3 formatBrian
2007-12-11Cell: draw smooth-shaded triangleBrian
2007-12-11Collect some global vars in a single struct.Brian
2007-12-11SPU function prototypes, etc.Brian
2007-12-11use ALIGN16_ATTRIB from p_compiler.hBrian
2007-12-10Cell: first triangle.Brian
2007-12-10Cell driver state-setter functions, basic tile get/put, glClear.Brian
2007-12-10remove ~ backup filesBrian
2007-12-05Add dependency checking for Cell driver sources.Brian
2007-12-02Initial Cell driver infrastructure.Brian