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path: root/src/mesa/pipe/cell/spu
AgeCommit message (Expand)Author
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
2008-02-01Cell: remove commands from top-level while loop which should only appear in b...Brian
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian
2008-02-01Cell: implement Z16 and Z32 testing with SIMD instructions.Brian
2008-02-01Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian
2008-01-31Cell: SIMD-ize const_coeff()Brian
2008-01-30I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick
2008-01-30Numerous small fixed to PPU-SPU vertex shader protocolIan Romanick
2008-01-30Correctly read / write vertex header from / to main memoryIan Romanick
2008-01-30Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.Ian Romanick
2008-01-30Set machine->ProcessorIan Romanick
2008-01-30Elts are always ints, pass vOut pointers in-line in commandIan Romanick
2008-01-30Implement micro_pow and micro_sqrtIan Romanick
2008-01-30Fix size calculation in attribute fetch.Ian Romanick
2008-01-30Fetch uniforms from main memory.Ian Romanick
2008-01-30Missing amperstand in previous commit. Oops.Ian Romanick
2008-01-30Pass ptr to local memory copy instead of main memory to exec_instructionIan Romanick
2008-01-30Implement vertex fetch / vertex shader output write-backIan Romanick
2008-01-30Initial pass at instruction / declaration fetchIan Romanick
2008-01-30Initial pass at vertex shader on SPU using TGSI VMIan Romanick
2008-01-30Cell: prototype SIMD code for z testingBrian
2008-01-30Cell: start to SIMD-ize triangle attribute interpolationBrian
2008-01-30Cell: fold setup_tri() into tri_draw()Brian
2008-01-30Cell: make 'setup' a regular var instead of passing around a pointer everywhereBrian
2008-01-30Cell: minor code refactoring, movementBrian
2008-01-30Cell: check tile status before wait_on_mask()Brian
2008-01-30Cell: make wait_on_mask() static/inlinedBrian
2008-01-29Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian
2008-01-28Cell: move cmd_render() into new spu_render.c fileBrian
2008-01-28Cell: compute min index referenced in draw command, use it to reduce size of ...Brian
2008-01-28Cell: minor optimization for flat shadingBrian
2008-01-28Cell: basic texture mappingBrian
2008-01-28Cell: initial texture cache/sampling codeBrian
2008-01-28Cell: re-enable bounding boxesBrian
2008-01-28Cell: additional assertionsBrian
2008-01-28Cell: clean-up of render pathBrian
2008-01-28Cell: checkpoint commit: always inline prim indexes into batch bufferBrian
2008-01-28Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-26Cell: added support for inlined vertex buffers.Brian
2008-01-26Cell: added support for inlined indexesBrian
2008-01-26Cell: move ASSERT macro into common.hBrian
2008-01-25Cell: typedefs need semicolons, Ian :)Brian
2008-01-25Cell: emit framebuffer state like other stateBrian
2008-01-25Work around parameter differences for main in different SDK versionsIan Romanick
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-25Cell: new ROUNDUP16() macroBrian
2008-01-24Cell: send actual vertex size in the render commandBrian