summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/cell
AgeCommit message (Expand)Author
2008-02-14Cell: pass pointers to stored memory valuesIan Romanick
2008-02-14Cell: Fix unintended breakage from commit 1d62a057bcb3ee4ef6ebedd93f62ed2e0d8...Ian Romanick
2008-02-14Fetch routines convert and transpose all 4 vertices at once.Ian Romanick
2008-02-14Remove open-coded fetch functionsIan Romanick
2008-02-14Initial pass at vertex cache, more vertex fetch changesIan Romanick
2008-02-14Vectorize a couple fetch functionsIan Romanick
2008-02-13gallium: pipe->surface_copy can flip the contents vertically when necessary.Michel Dänzer
2008-02-10rewrite the way we handle ir in llvm codeZack Rusin
2008-02-06Cell: silence unused var warningsBrian
2008-02-06Cell: use mem_dup()Brian
2008-02-06gallium: change pipe->texture_create() to operate like the CSO functionsBrian
2008-02-05Cell: remove accidentally added OPT_FLAGS linesBrian
2008-02-05Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...Brian
2008-02-05Cell: re-enable inlined vertex buffersBrian
2008-02-05Cell: remove dummy fields, update/add some commentsBrian
2008-02-05Cell: added cell_batch_alloc_aligned()Brian
2008-02-05Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick
2008-02-05Add some debug messagesIan Romanick
2008-02-05More semi-trivial vectorization in the shader VMIan Romanick
2008-02-05Vectorize vertex pullerIan Romanick
2008-02-05Vectorize all micro opsIan Romanick
2008-02-04Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-04Cell: clamp txmax, tymax in tile_bounding_box()Brian
2008-02-04Cell: insert some draw_flush() callsBrian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
2008-02-01Cell: deprecate some use of struct cell_command - it should go away completelyBrian
2008-02-01Cell: remove commands from top-level while loop which should only appear in b...Brian
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian