Age | Commit message (Expand) | Author |
---|---|---|
2007-08-30 | Consolidate vertex-related code in new draw_vertex.c | Brian |
2007-08-30 | In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t... | Brian |
2007-08-27 | Split out vertex shader/cache/fetch functionality from draw_prim.c | Keith Whitwell |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian |
2007-08-23 | comment about code duplication | Brian |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian |
2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for vs_... | Brian |
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian |
2007-08-20 | Update glClear and glDrawPixels code. | Brian |
2007-08-20 | remove some of the #ifndef MESA stuff | Brian |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian |
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian |