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path: root/src/mesa/pipe/draw/draw_context.h
AgeCommit message (Collapse)Author
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
2007-09-28Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin
This reverts commit 57b5d3605745c96ddc2b6de7d50c93db65ba1257.
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ↵Zack Rusin
state
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes
2007-08-31Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian
2007-08-30Consolidate vertex-related code in new draw_vertex.cBrian
A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size()
2007-08-30Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian
Added a new draw_set_twoside_attributes() function for specifying which vertex attributes are to be copied/replaced when a polygon is back-facing.
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors ↵Brian
to cpy. One less dependency on the TGSI_ATTRIB_x flags. This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes().
2007-08-24Fix user-defined clip planes. They seem to work properly now.Brian
The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists.
2007-08-22remove old draw_vertices()Brian
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-19Fix some draw_arrays issues.Brian
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
2007-08-17added CLIP_x_SHIFT valsBrian
2007-08-17define CLIP_LEFT/RIGHT etcBrian
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15added draw_set_vertex_array_info()Brian
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it ↵Brian
for glClear.
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian