summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/draw/draw_private.h
AgeCommit message (Expand)Author
2008-01-30Provide mechanism to hook in custom vertex shader cache flush functionIan Romanick
2008-01-28gallium: add a couple of hardwired vertex fetch functionsKeith Whitwell
2008-01-26gallium: restructure vertex fetch code slightlyKeith Whitwell
2008-01-25gallium: better flush logic in draw moduleBrian
2008-01-25gallium: replace prim pipeline begin/end() functions with flush()Brian
2008-01-23gallium: overhaul usage of vertex_info in draw module.Brian
2008-01-22gallium: Added FORMAT_1F_PSIZE to insert constant point size into verticesBrian
2008-01-21gallium: new 'draw' stage for line stippleBrian
2008-01-17gallium: hardwire reset_temps functionalityKeith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
2007-12-09gallium: add draw_stage::destroy().Michal
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-09comments, assertionsBrian
2007-11-08Reorganize user-space vertex fields in draw_context into 'user' group.Brian
2007-11-08new commentsBrian
2007-11-07Reset temporary vertices ids.José Fonseca
2007-11-07Use a consistent number to identify undefined vertices.José Fonseca
2007-10-29Refactor the LLVM code a bit.Zack Rusin
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin
2007-10-23added commentBrian
2007-10-22plug the wide prims code into the pipelineBrian
2007-10-15Change 'drawing' field to boolean.Brian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-03Unify the definitions of the 4 component dot product into oneZack Rusin
2007-10-03Unify handling of userplanes and regular planes to simplifyZack Rusin
2007-10-02Move tgsi machine state init/allocations so they're done less frequently.Brian
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
2007-08-31move some protos from draw_vertex.h to draw_private.hBrian
2007-08-30Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian
2007-08-24Fix user-defined clip planes. They seem to work properly now.Brian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian
2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20remove dead code related to vf moduleBrian