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path: root/src/mesa/pipe/draw/draw_private.h
AgeCommit message (Expand)Author
2007-10-29Refactor the LLVM code a bit.Zack Rusin
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin
2007-10-23added commentBrian
2007-10-22plug the wide prims code into the pipelineBrian
2007-10-15Change 'drawing' field to boolean.Brian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-03Unify the definitions of the 4 component dot product into oneZack Rusin
2007-10-03Unify handling of userplanes and regular planes to simplifyZack Rusin
2007-10-02Move tgsi machine state init/allocations so they're done less frequently.Brian
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
2007-08-31move some protos from draw_vertex.h to draw_private.hBrian
2007-08-30Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian
2007-08-24Fix user-defined clip planes. They seem to work properly now.Brian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...Brian
2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20remove dead code related to vf moduleBrian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-16Remove many dependencies on mesa headers.Brian
2007-08-16Remove GL/mesa types, rearrange things into more logical groupsBrian
2007-08-16Drawing code refactoring.Brian
2007-08-15added vertex array info fieldsBrian
2007-08-14Beginnings of a demand-filled post-tnl vertex cache.Keith Whitwell
2007-07-25Implement line stippling.Brian
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian