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path: root/src/mesa/pipe/draw/draw_vertex_shader.c
AgeCommit message (Expand)Author
2007-10-03Move XSTDCALL definition to p_compiler.hBrian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-03Unify the definitions of the 4 component dot product into oneZack Rusin
2007-10-03Unify handling of userplanes and regular planes to simplifyZack Rusin
2007-10-02remove dead codeBrian
2007-10-02Move tgsi machine state init/allocations so they're done less frequently.Brian
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27Enable codegen based whenever __i386__ is defined.Keith Whitwell
2007-09-27disable debugKeith Whitwell
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-20Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian
2007-09-20remove old/used codeBrian
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-18Checkpoint: rework shader input/output register mapping.Brian
2007-08-27Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell