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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
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draw
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draw_vertex_shader.c
Age
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Author
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
remove dead code
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
disable debug
Keith Whitwell
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove old/used code
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-08-27
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell