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path: root/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
AgeCommit message (Expand)Author
2007-12-11Adopt llvm to some of the latest changes.Zack Rusin
2007-12-11Redo the way we pass arguments to the llvm.Zack Rusin
2007-12-11number of outputs is nr_attribs - 2Zack Rusin
2007-12-07Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian
2007-11-21Simplify draw module's vertex_info.Brian
2007-11-09minor simplifcation in vertex_fetch()Brian
2007-11-08Reorganize user-space vertex fields in draw_context into 'user' group.Brian
2007-11-02Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin
2007-10-29Refactor the LLVM code a bit.Zack Rusin
2007-10-24Add copyright headers and do some cleanups.Zack Rusin
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Align the load/stores. Reduce the amount of debugging output.Zack Rusin
2007-10-24Cleanup some of the debugging output codeZack Rusin
2007-10-24Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin
2007-10-24Draw first triangle. Start on the llvm builder.Zack Rusin
2007-10-24Cleanup some of the testing code. Implement first pass at actuallyZack Rusin
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-10-24Generate the base shader.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin