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path: root/src/mesa/pipe/draw
AgeCommit message (Collapse)Author
2007-10-27Fix SSE bug.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-27Silence compiler warnings.michal
2007-10-25set vcache.referenced bit alwayskeithw
2007-10-24better debug outputBrian
2007-10-24Add copyright headers and do some cleanups.Zack Rusin
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Align the load/stores. Reduce the amount of debugging output.Zack Rusin
2007-10-24Cleanup some of the debugging output codeZack Rusin
2007-10-24Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin
glorious
2007-10-24Draw first triangle. Start on the llvm builder.Zack Rusin
2007-10-24Cleanup some of the testing code. Implement first pass at actuallyZack Rusin
running shaders in llvm.
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-10-24Generate the base shader.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin
2007-10-23Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian
Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference().
2007-10-23added commentBrian
2007-10-23In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian
Also, assert that index is not too large before indexing array.
2007-10-23adjust coords in wide_line() to be conformantBrian
2007-10-22new flag to control psize (from vertex shader or fixed size)Brian
2007-10-22add support for sprite texcoord modesBrian
2007-10-22implement point sprite modeBrian
2007-10-22tweak point corners to pass conform testBrian
2007-10-22plug the wide prims code into the pipelineBrian
2007-10-22update to working conditionBrian
2007-10-22pull clip/ module wide and stippled lines/points codekeithw
2007-10-18Change type of shader->executable field from void * to generic function pointer.Brian
Fix warnings in draw_create_vertex_shader()
2007-10-18better debug code, silence some warningsBrian
2007-10-18pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this ↵Oliver McFadden
function)
2007-10-16front/back determination was wrongBrian
2007-10-15Change 'drawing' field to boolean.Brian
2007-10-15remove unused includesBrian
2007-10-11Init draw->prim = ~0Brian
We weren't rendering correctly if the first thing drawn was a point (PRIM_MODE_POINT=0).
2007-10-10added SSCALED cases in fetch_attrib4()Brian
2007-10-03Move XSTDCALL definition to p_compiler.hBrian
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
2007-10-03Unify the definitions of the 4 component dot product into oneZack Rusin
location.
2007-10-03Unify handling of userplanes and regular planes to simplifyZack Rusin
the clipping code. (really done by Keith)
2007-10-02remove dead codeBrian
2007-10-02Move tgsi machine state init/allocations so they're done less frequently.Brian
This, plus expanding all instructions ahead of time, seems to have improved the performance of program execution by 8x or so.
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
2007-09-28Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin
This reverts commit 57b5d3605745c96ddc2b6de7d50c93db65ba1257.
2007-09-28Use sse only if GALLIUM_SSE is definedZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-27Enable codegen based whenever __i386__ is defined.Keith Whitwell
2007-09-27fix mergekeithw