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path: root/src/mesa/pipe/i915simple/i915_debug.c
AgeCommit message (Collapse)Author
2007-11-22Fix compatibility issues between gcc and msvc.Michal
2007-11-22Make it compile under Win32.Michal
2007-11-03Allow batch buffer debugging without calling i915_winsys->batch_start so often.José Fonseca
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-21Add missing #includeKeith Whitwell
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
2007-08-11Pull in improved debug from masterKeith Whitwell
2007-08-11make it easier to compare debug code with non-pipe versionKeith Whitwell
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-10Add a printf method to winsys and use for all debugging.Keith Whitwell
2007-08-09Pull in debug code for human-readable batchbuffer dumps.Keith Whitwell
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell
Doesn't yet compile, but when it does, it will only draw gouraud tris and even those will be as simple as possible. Needs some 'winsys' support also before that can happen.