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path: root/src/mesa/pipe/i915simple/i915_state_emit.c
AgeCommit message (Expand)Author
2007-12-09Eliminate struct pipe_region.Michel Dänzer
2007-12-09Move dimensions from struct pipe_region to struct pipe_surface.Michel Dänzer
2007-11-08Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian
2007-11-07Track hardware vertex buffer state changes.José Fonseca
2007-11-03Do something sensible when failed to reserve space in the batch buffer.José Fonseca
2007-11-01Reserve the right number of dwords for hardware state, and handle the case wh...José Fonseca
2007-08-24have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-22Checkpoint: texture image and sampler state handling, plus better vertex form...Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-22Import some sampler state code.Keith Whitwell
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
2007-08-09Add more i915 state packets.Keith Whitwell
2007-08-09Some basic state - blend and ztest sort of work.Keith Whitwell
2007-08-09Emit drawrect command as we no longer ask the kernel to do this.Keith Whitwell
2007-08-09Don't reemit hardware state *every* primitive.Keith Whitwell
2007-08-09Tweaks to state emit, acheives first hw triangles from a pipe driver.Keith Whitwell
2007-08-08The i915simple driver now runs well enough to lock up hardware.Keith Whitwell
2007-08-08Hook up i915simple. Doesn't compile.Keith Whitwell
2007-08-08replace draw_offset w/ 0 for nowBrian
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell