Age | Commit message (Expand) | Author |
---|---|---|
2008-01-25 | 965: cope better with range decls for temps, immediates, etc | Keith Whitwell |
2008-01-04 | 965: use correct offset for constants vs immediates | Keith Whitwell |
2007-12-24 | i965: a little better way of handling immediates | Zack Rusin |
2007-12-20 | i965: very crude and hacky way of handling immediates | Zack Rusin |
2007-12-19 | consts | Zack Rusin |
2007-12-19 | i965: stuff the outputs into mrf registers when possible | Zack Rusin |
2007-12-19 | i965: be smarter about register allocation | Zack Rusin |
2007-12-18 | i965: don't treat swz differently and upload vertex buffers | Zack Rusin |
2007-12-13 | Actually allocate the output registers. | Zack Rusin |
2007-12-12 | i965: compile vertex shaders and emit hardware instructions | Zack Rusin |
2007-12-11 | Port i965 driver to Gallium3D. | Zack Rusin |