Age | Commit message (Expand) | Author |
---|---|---|
2007-12-19 | i965: stuff the outputs into mrf registers when possible | Zack Rusin |
2007-12-19 | i965: be smarter about register allocation | Zack Rusin |
2007-12-18 | i965: don't treat swz differently and upload vertex buffers | Zack Rusin |
2007-12-13 | Actually allocate the output registers. | Zack Rusin |
2007-12-12 | i965: compile vertex shaders and emit hardware instructions | Zack Rusin |
2007-12-11 | Port i965 driver to Gallium3D. | Zack Rusin |