Age | Commit message (Expand) | Author |
2008-01-25 | gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code | Keith Whitwell |
2008-01-23 | gallium: remove support for separate depth/stencil buffers. Always combined ... | Brian |
2008-01-15 | Add surface status/clear_value fields, PIPE_SURFACE_STATUS_x tokens | Brian |
2008-01-14 | Remove mapping fields from struct pipe_surface. | Michel Dänzer |
2008-01-11 | whitespace, comment changes | Brian |
2008-01-04 | gallium: Make texture target an enum for better debuggability. | Michel Dänzer |
2007-12-18 | gallium: rationalize vertex_element state packet | Keith Whitwell |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell |
2007-12-14 | Added origin_lower_left field to pipe_rasterizer_state | Brian |
2007-12-14 | Don't always declare frag shader INPUT[0] as fragment position. | Brian |
2007-12-11 | Remove internal_format field from struct pipe_texture. | Michel Dänzer |
2007-12-11 | Rework gallium and mesa queries a little. | Keith Whitwell |
2007-12-11 | gallium: remove clear values from depth, stencil state | Keith Whitwell |
2007-12-11 | gallium: remove redundant clear_color state. | Keith Whitwell |
2007-12-11 | gallium: Remove feedback interfaces from pipe driver. | Keith Whitwell |
2007-12-07 | Define PIPE_FORMAT_ tokens as an enum set, rather than #defines. | Brian |
2007-12-07 | Eliminate struct pipe_region. | Michel Dänzer |
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer |
2007-11-29 | Move dimensions from struct pipe_region to struct pipe_surface. | Michel Dänzer |
2007-11-16 | added a clip-bypass flag to rasterizer state | Brian |
2007-11-07 | Add winsys->surface_release() to complement winsys->surface_alloc(). | Brian |
2007-10-27 | vertex_element::src_format needs 32 bits. | michal |
2007-10-27 | Remove llvm and sse2 dependencies. | michal |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian |
2007-10-24 | Initial stab at LLVM integration. | Zack Rusin |
2007-10-22 | new flag to control psize (from vertex shader or fixed size) | Brian |
2007-10-22 | add support for sprite texcoord modes | Brian |
2007-10-22 | add point_sprite flag to rasterizer state | Brian |
2007-10-19 | added get/put_tile_raw() methods | Brian |
2007-10-18 | Change type of shader->executable field from void * to generic function pointer. | Brian |
2007-10-15 | add 'normalized_coords' field to pipe_sampler_state | Brian |
2007-10-09 | Pack fragment program outputs to be consistant with vertex programs. | Brian |
2007-10-03 | Add outputs_written bitfield to pipe_shader_state, use it to determine if fra... | Brian |
2007-10-03 | Track fragment and vertex shader code generation via pipe shader state objects. | Michel Dänzer |
2007-09-20 | remove :5 form format field in pipe_surface, makes no difference at this time | Brian |
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian |
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-09-11 | Implement query object interface. | Brian |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-09-06 | Initial work for post-transformed vertex feedback buffers. | Brian |
2007-08-24 | Hook-up SSE2 to VS. | michal |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian |
2007-08-22 | added border_color to sampler state | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-17 | added outputs_written field to pipe_shader_state | Brian |
2007-08-16 | Begin added vertex shader state/support. | Brian |
2007-08-15 | comments | Brian |