Age | Commit message (Expand) | Author |
2007-10-29 | Make gallium compile in win32. | Michal Krol |
2007-10-24 | Revert "Undo indexOffset change (I think, git???)" | Brian |
2007-10-24 | Undo indexOffset change (I think, git???) | Brian |
2007-10-20 | Convert Z/stencil ops to use cached tiles like colors. | Brian |
2007-09-27 | restore primitive trimming in sp_draw_arrays.c | keithw |
2007-09-27 | Make flushing more lazy in the draw module. | Keith Whitwell |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-21 | First pass at a fallback concept for pipe devices. | Keith Whitwell |
2007-08-20 | minor clean-ups | Brian |
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian |
2007-08-20 | implement draw_elements() | Brian |
2007-08-20 | remove debug printf | Brian |
2007-08-20 | call draw_trim() | Brian |
2007-08-19 | Fix some draw_arrays issues. | Brian |
2007-08-18 | more work on vertex shaders, now using vertex shaders instead of TnL module b... | Brian |
2007-08-17 | pack output vertex attributes in sequential slots | Brian |
2007-08-17 | write outputs according to vs.outputs_written | Brian |
2007-08-17 | load machine.Inputs based on vs.inputs_read | Brian |
2007-08-17 | added pipe ptr to draw_context | Brian |
2007-08-17 | compute clipmask | Brian |
2007-08-17 | shade four vertices at a time | Brian |
2007-08-16 | Break mesa dependencies. | michal |
2007-08-16 | run real vertex shaders, a total hack for now | Brian |
2007-08-16 | Drawing code refactoring. | Brian |
2007-08-15 | added PIPE_PRIM_x tokens (matching GL), use in a few places | Brian |
2007-08-15 | softpipe_draw_arrays() function | Brian |