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path: root/src/mesa/pipe/softpipe/sp_state_fs.c
AgeCommit message (Expand)Author
2008-01-25gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ codeKeith Whitwell
2008-01-04llvm: we need custom rules so had to redo the build a little bitZack Rusin
2008-01-03rename vars, clean-up formattingBrian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-02Cleanups.Zack Rusin
2007-11-02Add basic entry points for fragment shaders.Zack Rusin
2007-11-02Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-28Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Enable SSE2 for fragment shaders.michal
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-03In vertex shaders also expect the template to be stack allocatedZack Rusin
2007-10-03Make softpipe behave more like a real driver by always allocating somethingZack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-10merge buffer_unreference(), buffer_reference()Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20include draw_context.hBrian
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell