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path: root/src/mesa/pipe/softpipe
AgeCommit message (Expand)Author
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Fix the warning.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-17Remove non-meaningful region_idle() interfaceKeith Whitwell
2007-09-11Implement query object interface.Brian
2007-09-10vertex feedback functionsBrian
2007-09-10merge buffer_unreference(), buffer_reference()Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-31Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian
2007-08-30Consolidate vertex-related code in new draw_vertex.cBrian
2007-08-30Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian
2007-08-30fix unhandled switch/case warningBrian
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian
2007-08-30Sketch out per-vertex point size.Brian
2007-08-24Fix fragment program color output mapping (0=depth, 1=color)Brian
2007-08-24Add support for more surface types in sp_surface.cBrian
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-23Vertex shader outputs are now tightly packed into the output slots.Brian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-23For the time being, interpolate Z in shade_quad() rather in the shader.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21Silence compiler warnings.michal
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
2007-08-20move ALIGN16-related macros into p_compiler.hBrian
2007-08-20include draw_context.hBrian
2007-08-20minor clean-upsBrian
2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20implement draw_elements()Brian
2007-08-20remove debug printfBrian
2007-08-20call draw_trim()Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian
2007-08-17pack output vertex attributes in sequential slotsBrian
2007-08-17write outputs according to vs.outputs_writtenBrian
2007-08-17load machine.Inputs based on vs.inputs_readBrian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-17compute clipmaskBrian
2007-08-17shade four vertices at a timeBrian
2007-08-17assertionsBrian
2007-08-16Break mesa dependencies.michal
2007-08-16Silence compiler warnings.michal
2007-08-16Break mesa dependencies.michal
2007-08-16Remove many dependencies on mesa headers.Brian