Age | Commit message (Expand) | Author |
2011-02-17 | mesa: Do copy propagation across if-else-endif. | José Fonseca |
2011-02-11 | ir_to_mesa: Don't dereference a NULL pointer during copy propagation | Ian Romanick |
2011-02-08 | mesa: Fix the Mesa IR copy propagation to not read past writes to the reg. | Eric Anholt |
2011-01-31 | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke |
2011-01-26 | glsl: use 'this' pointer to be consistent | Brian Paul |
2011-01-26 | glsl: remove needless conditional | Brian Paul |
2011-01-26 | glsl: move ir_var_out code | Brian Paul |
2011-01-26 | glsl: move ir_var_system_value code | Brian Paul |
2011-01-26 | glsl: use local var to simplify code a bit | Brian Paul |
2011-01-26 | mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR | Chad Versace |
2011-01-25 | ir_to_mesa: Add several assertions about sizes of arrays | Ian Romanick |
2011-01-15 | Merge branch 'draw-instanced' | Brian Paul |
2011-01-14 | ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change. | Eric Anholt |
2011-01-14 | mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate. | Vinson Lee |
2011-01-14 | mesa: Add channel-wise copy propagation to ir_to_mesa. | Eric Anholt |
2010-12-27 | glsl: Support if-flattening beyond a given maximum nesting depth. | Kenneth Graunke |
2010-12-13 | ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors | Ian Romanick |
2010-12-08 | mesa: ir_to_mesa support for system values | Brian Paul |
2010-12-01 | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2 | Ian Romanick |
2010-12-01 | glsl: Add a lowering pass to move discards out of if-statements. | Kenneth Graunke |
2010-12-01 | ir_to_mesa: Add support for conditional discards. | Marek Olšák |
2010-11-23 | glsl: start restoring some geometry shader code | Brian Paul |
2010-11-23 | glsl: better handling of linker failures | Brian Paul |
2010-11-23 | glsl: use gl_register_file in a few places | Brian Paul |
2010-11-23 | glsl: fix off by one in register index assertion | Brian Paul |
2010-11-19 | ir_to_mesa: Detect and emit MOV_SATs for saturate constructs. | Eric Anholt |
2010-11-19 | glsl: Combine many instruction lowering passes into one. | Kenneth Graunke |
2010-11-19 | glsl: Add ir_quadop_vector expression | Ian Romanick |
2010-11-19 | glsl: Eliminate assumptions about size of ir_expression::operands | Ian Romanick |
2010-11-19 | glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced | Ian Romanick |
2010-11-18 | ir_to_mesa: Generate smarter code for some conditional moves | Ian Romanick |
2010-11-17 | glsl: Remove the ir_binop_cross opcode. | Kenneth Graunke |
2010-11-09 | ir_to_mesa: Refactor code for emitting DP instructions | Ian Romanick |
2010-10-14 | glsl: Slightly change the semantic of _LinkedShaders | Ian Romanick |
2010-10-14 | glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven. | Kenneth Graunke |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg |
2010-10-12 | glsl: Fix incorrect assertion | Ian Romanick |
2010-10-12 | ir_to_mesa: assorted clean-ups, const qualifiers, new comments | Brian Paul |
2010-09-28 | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt |
2010-09-28 | mesa: Pull ir_to_mesa's sampler number fetcher out to shared code. | Eric Anholt |
2010-09-22 | ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal | Eric Anholt |
2010-09-22 | glsl: Rework assignments with write_masks to have LHS chan count match RHS. | Eric Anholt |
2010-09-17 | ir_to_mesa: Remove unused member array_indexed from struct statevar_element. | Vinson Lee |
2010-09-17 | glsl2: Add flags to enable variable index lowering | Ian Romanick |
2010-09-15 | glsl2: fix signed/unsigned comparison warning | Brian Paul |
2010-09-13 | glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps | Luca Barbieri |
2010-09-13 | glsl: call ir_lower_jumps according to compiler options | Luca Barbieri |
2010-09-09 | glsl2: Add EmitNoNoise flag, use it to remove noise opcodes | Ian Romanick |
2010-09-09 | glsl2: Add ir_unop_noise | Ian Romanick |
2010-09-08 | glsl: add several EmitNo* options, and MaxUnrollIterations | Luca Barbieri |