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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ir_to_mesa.cpp
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Author
2011-02-08
mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.
Eric Anholt
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-26
glsl: use 'this' pointer to be consistent
Brian Paul
2011-01-26
glsl: remove needless conditional
Brian Paul
2011-01-26
glsl: move ir_var_out code
Brian Paul
2011-01-26
glsl: move ir_var_system_value code
Brian Paul
2011-01-26
glsl: use local var to simplify code a bit
Brian Paul
2011-01-26
mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IR
Chad Versace
2011-01-25
ir_to_mesa: Add several assertions about sizes of arrays
Ian Romanick
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
2011-01-14
ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.
Eric Anholt
2011-01-14
mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.
Vinson Lee
2011-01-14
mesa: Add channel-wise copy propagation to ir_to_mesa.
Eric Anholt
2010-12-27
glsl: Support if-flattening beyond a given maximum nesting depth.
Kenneth Graunke
2010-12-13
ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors
Ian Romanick
2010-12-08
mesa: ir_to_mesa support for system values
Brian Paul
2010-12-01
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
glsl: Add a lowering pass to move discards out of if-statements.
Kenneth Graunke
2010-12-01
ir_to_mesa: Add support for conditional discards.
Marek Olšák
2010-11-23
glsl: start restoring some geometry shader code
Brian Paul
2010-11-23
glsl: better handling of linker failures
Brian Paul
2010-11-23
glsl: use gl_register_file in a few places
Brian Paul
2010-11-23
glsl: fix off by one in register index assertion
Brian Paul
2010-11-19
ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
Eric Anholt
2010-11-19
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-11-19
glsl: Add ir_quadop_vector expression
Ian Romanick
2010-11-19
glsl: Eliminate assumptions about size of ir_expression::operands
Ian Romanick
2010-11-19
glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
Ian Romanick
2010-11-18
ir_to_mesa: Generate smarter code for some conditional moves
Ian Romanick
2010-11-17
glsl: Remove the ir_binop_cross opcode.
Kenneth Graunke
2010-11-09
ir_to_mesa: Refactor code for emitting DP instructions
Ian Romanick
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.
Kenneth Graunke
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-12
glsl: Fix incorrect assertion
Ian Romanick
2010-10-12
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
Brian Paul
2010-09-28
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
Eric Anholt
2010-09-28
mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
Eric Anholt
2010-09-22
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
Eric Anholt
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-17
ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
Vinson Lee
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-15
glsl2: fix signed/unsigned comparison warning
Brian Paul
2010-09-13
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
glsl: call ir_lower_jumps according to compiler options
Luca Barbieri
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
glsl2: Add ir_unop_noise
Ian Romanick
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
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