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path: root/src/mesa/program/ir_to_mesa.cpp
AgeCommit message (Expand)Author
2011-02-08mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.Eric Anholt
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke
2011-01-26glsl: use 'this' pointer to be consistentBrian Paul
2011-01-26glsl: remove needless conditionalBrian Paul
2011-01-26glsl: move ir_var_out codeBrian Paul
2011-01-26glsl: move ir_var_system_value codeBrian Paul
2011-01-26glsl: use local var to simplify code a bitBrian Paul
2011-01-26mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace
2011-01-25ir_to_mesa: Add several assertions about sizes of arraysIan Romanick
2011-01-15Merge branch 'draw-instanced'Brian Paul
2011-01-14ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.Eric Anholt
2011-01-14mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.Vinson Lee
2011-01-14mesa: Add channel-wise copy propagation to ir_to_mesa.Eric Anholt
2010-12-27glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke
2010-12-13ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick
2010-12-08mesa: ir_to_mesa support for system valuesBrian Paul
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick
2010-12-01glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke
2010-12-01ir_to_mesa: Add support for conditional discards.Marek Olšák
2010-11-23glsl: start restoring some geometry shader codeBrian Paul
2010-11-23glsl: better handling of linker failuresBrian Paul
2010-11-23glsl: use gl_register_file in a few placesBrian Paul
2010-11-23glsl: fix off by one in register index assertionBrian Paul
2010-11-19ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt
2010-11-19glsl: Combine many instruction lowering passes into one.Kenneth Graunke
2010-11-19glsl: Add ir_quadop_vector expressionIan Romanick
2010-11-19glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick
2010-11-19glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick
2010-11-18ir_to_mesa: Generate smarter code for some conditional movesIan Romanick
2010-11-17glsl: Remove the ir_binop_cross opcode.Kenneth Graunke
2010-11-09ir_to_mesa: Refactor code for emitting DP instructionsIan Romanick
2010-10-14glsl: Slightly change the semantic of _LinkedShadersIan Romanick
2010-10-14glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-12glsl: Fix incorrect assertionIan Romanick
2010-10-12ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul
2010-09-28mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt
2010-09-28mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt
2010-09-22ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt
2010-09-22glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt
2010-09-17ir_to_mesa: Remove unused member array_indexed from struct statevar_element.Vinson Lee
2010-09-17glsl2: Add flags to enable variable index loweringIan Romanick
2010-09-15glsl2: fix signed/unsigned comparison warningBrian Paul
2010-09-13glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri
2010-09-13glsl: call ir_lower_jumps according to compiler optionsLuca Barbieri
2010-09-09glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick
2010-09-09glsl2: Add ir_unop_noiseIan Romanick
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri
2010-09-08glsl: make compiler options per-targetLuca Barbieri
2010-09-07glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke