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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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arbprogparse.c
Age
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Author
2009-01-28
Make GL_ARB_draw_buffers mandatory
Ian Romanick
2009-01-14
Treat image units and coordinate units differently.
Ian Romanick
2008-10-06
mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-07-09
mesa: fix state.clip[n].plane parsing bug (bug 16611)
Brian Paul
2008-06-12
glsl: implement variable array indexes
Zack Rusin
2008-05-16
init SamplersUsed bits in _mesa_parse_arb_fragment_program
Brian Paul
2008-03-27
consolidate some parsing functions that were pretty much identical for vertex...
Brian
2008-03-27
when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
Brian
2008-03-27
Set param_var->param_binding_type = PROGRAM_CONSTANT
Brian
2008-03-17
only set InputsRead bit if input is really used
Markus Amsler
2008-02-27
mesa: set input read only on success
Markus Amsler
2008-02-20
raise GL_INVALID_OPERATION if glProgramString compilation fails
Brian
2008-01-15
Fix the compile of disabled DEBUG_PARSING code.
Eric Anholt
2007-12-11
make sure state token values are fully initialized
Roland Scheidegger
2007-09-13
added program_error2() function for better error reporting
Brian
2007-09-13
Fix state.texgen parsing error (bug 12313).
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-06-07
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-05
Updates for array texture shadow targets.
Ian Romanick
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-03-09
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-04
Propogate UsesKill information.
Keith Whitwell
2007-02-23
fix fog breakage
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-22
updated debug code
Brian
2007-02-22
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-21
more minor changes to STATE_ indexing
Brian
2007-02-21
adjustments to STATE_ token layout/format so token[1] is always the array index
Brian
2007-02-09
optimize generated vertex programs a bit
Roland Scheidegger
2007-02-01
silence uninitialized var warning
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2006-12-14
Updated includes.
Brian
2006-12-14
Replace __extension__ with LONGSTRING.
Brian
2006-11-15
Add a size parameter to _mesa_add_unnamed_constant() and
Brian Paul
2006-11-15
#define LONGSTRING __extension__ in imports.h and use it to silence gcc
Brian Paul
2006-10-29
Change _mesa_init_instruction() to initialize an array of instructions.
Brian Paul
2006-10-29
Program instructions are initialized before parsing so no need to set
Brian Paul
2006-09-06
for VERTEX_ATTRIB_WEIGHT, use break, not return
Brian Paul
2006-09-05
Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in
Brian Paul
2006-09-05
fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/
Brian Paul
2006-09-05
Consolidate common case of _mesa_set_program_error() followed by _mesa_error()
Brian Paul
2006-08-30
Check that we don't try to reference more than one target of a texture unit.
Brian Paul
2006-08-30
fix initialization of native resource usage of vertex/fragment programs
Roland Scheidegger
2006-08-25
use _mesa_alloc_instructions()
Brian Paul
2006-08-24
update MAX_INSTRUCTIONS limit
Brian Paul
2006-08-24
use _mesa_realloc_instructions()
Brian Paul
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