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path: root/src/mesa/shader/arbprogparse.c
AgeCommit message (Expand)Author
2008-07-09mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul
2008-06-12glsl: implement variable array indexesZack Rusin
2008-05-16init SamplersUsed bits in _mesa_parse_arb_fragment_programBrian Paul
2008-03-27consolidate some parsing functions that were pretty much identical for vertex...Brian
2008-03-27when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian
2008-03-27Set param_var->param_binding_type = PROGRAM_CONSTANTBrian
2008-03-17only set InputsRead bit if input is really usedMarkus Amsler
2008-02-27mesa: set input read only on successMarkus Amsler
2008-02-20raise GL_INVALID_OPERATION if glProgramString compilation failsBrian
2008-01-15Fix the compile of disabled DEBUG_PARSING code.Eric Anholt
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-09-13added program_error2() function for better error reportingBrian
2007-09-13Fix state.texgen parsing error (bug 12313).Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-05Updates for array texture shadow targets.Ian Romanick
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
2007-03-04Propogate UsesKill information.Keith Whitwell
2007-02-23fix fog breakageBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22updated debug codeBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-09optimize generated vertex programs a bitRoland Scheidegger
2007-02-01silence uninitialized var warningBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...Brian
2006-12-14Updated includes.Brian
2006-12-14Replace __extension__ with LONGSTRING.Brian
2006-11-15Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul
2006-11-15#define LONGSTRING __extension__ in imports.h and use it to silence gccBrian Paul
2006-10-29Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul
2006-10-29Program instructions are initialized before parsing so no need to setBrian Paul
2006-09-06for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul
2006-09-05Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul
2006-09-05fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul
2006-09-05Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul
2006-08-30Check that we don't try to reference more than one target of a texture unit.Brian Paul
2006-08-30fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger
2006-08-25use _mesa_alloc_instructions()Brian Paul
2006-08-24update MAX_INSTRUCTIONS limitBrian Paul
2006-08-24use _mesa_realloc_instructions()Brian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2006-06-28propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> do...Tilman Sauerbeck
2006-05-29don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done...Tilman Sauerbeck
2006-05-29generic attribute 0 wasn't handled correctly (Jesse Allen)Brian Paul